Noah Petherbridge
3892087932
* The "Use Key" (Q or Spacebar) now activates the Warp Door instead of a collision event doing so. * Warp Doors are now functional: the player opens a door, disappears, the door closes; player is teleported to the linked door which opens, appears the player and closes. * If the player exits thru a Blue or Orange door which is disabled (dotted outline), the door still opens and drops the player off but returns to a Disabled state, acting as a one-way door. * Clean up several debug log lines from Doodle and doodad scripts.
15 lines
186 B
JavaScript
15 lines
186 B
JavaScript
// Exit Flag.
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function main() {
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Self.SetHitbox(22+16, 16, 75-16, 86);
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Events.OnCollide(function(e) {
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if (!e.Settled) {
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return;
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}
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if (e.InHitbox) {
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EndLevel();
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}
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});
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}
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