Noah Petherbridge
640e75ba4d
* You can now browse for a custom wallpaper image to use with your levels. A platform-native file picker dialog is used (no WASM support) * In the New/Edit Level Properties dialog, the Wallpaper drop-down includes an option to browse for a custom map. * When editing an existing level: the wallpaper takes effect immediately in your level once the file is picked. For NEW levels, the wallpaper will appear once the "Continue" button is pressed. * All common image types supported: png, jpeg, gif. * The wallpaper is embedded in the level using the filepath "assets/wallpapers/custom.b64img" as a Base64-encoded blob of the image data. * The `doodad show` command will list the names and sizes of files embedded in levels. `doodad show --attachment <name>` will get an attachment and print it to the console window. * To extract a wallpaper image from a level: `doodad show -a assets/wallpapers/custom.b64img | base64 -d > out.png`
21 lines
301 B
Go
21 lines
301 B
Go
// +build js,wasm
|
|
|
|
package native
|
|
|
|
import (
|
|
"git.kirsle.net/apps/doodle/pkg/shmem"
|
|
)
|
|
|
|
func init() {
|
|
FileDialogsReady = false
|
|
}
|
|
|
|
// OpenFile fallback uses the shell prompt.
|
|
func OpenFile(title string, filter string) (string, error) {
|
|
shmem.Prompt(title, func(value string) {
|
|
|
|
})
|
|
return "", nil
|
|
}
|
|
|