Noah Petherbridge
77297fd60d
Two new tools added to the Level Editor: * Pan Tool: left-click to scroll the level around safely. * Text Tool: write text onto your level. Features of the Text Tool: * Can choose from the game's built-in fonts, size and enter the message you want to write. * The mouse cursor previews the text when hovered over the level. * Click to "stamp" the text onto your level. The currently selected color swatch will be used to color the text in. * Adds two new fonts: Azulian.ttf and Rive.ttf that can be selected in the Text Tool. Some implementation notes: * Added package native/engine_sdl.go that handles the lower-level SDL2_TTF logic to rasterize the text into a black&white image. * WASM not supported yet (if the game even still built for WASM); native/engine_wasm.go stubs out the TextToImage() call with a "not supported" error just in case. Other changes: * New Toolbar icons: they are 24x24 instead of 32x32 to make more room for more tools. * The toolbar now shows two buttons per row for a more densely packed layout. For very narrow screen widths (< 600px) the default Vertical Toolbar layout will use one-button-per-row to not eat too much screen real estate. * In the Horizontal Toolbars layout there are 2 buttons per column.
14 lines
211 B
Go
14 lines
211 B
Go
// +build js,wasm
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package native
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import (
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"image"
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"git.kirsle.net/go/render"
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)
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func TextToImage(e render.Engine, text render.Text) (image.Image, error) {
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return nil, errors.New("not supported on WASM")
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}
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