Noah Petherbridge
1523deeb9c
* Implement the handler code for `return false` when actors are colliding with each other and wish to act like solid walls. * The locked doors will `return false` when they're closed and the colliding actor does not have the matching key. * Add arbitrary key/value storage to Actors. The colored keys will set an actor value "key:%TITLE%" on the one who touched the key before destroying itself. The colored doors check that key when touched to decide whether to open. * The trapdoor now only opens if you're touching it from the top (your overlap box Y value is 0), but if you touch it from below and the door is closed, it acts like a solid object.
8 lines
200 B
JavaScript
8 lines
200 B
JavaScript
function main() {
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Events.OnCollide(function(e) {
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console.log("%s picked up by %s", Self.Doodad.Title, e.Actor.Title);
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e.Actor.SetData("key:" + Self.Doodad.Title, "true");
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Self.Destroy();
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})
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}
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