doodle/balance/shell.go
Noah Petherbridge e141203c4b Basic Collision Detection, Toggle Between Play/Edit
Known bugs:
* The Pixel format in the Grid has DX and DY attributes and
  it wreaks havoc on collision detection in Play Mode when you
  come straight from the editor. Reloading the map from disk to
  play is OK cuz it lacks these attrs.
2018-07-23 20:10:53 -07:00

18 lines
450 B
Go

package balance
import "git.kirsle.net/apps/doodle/render"
// Shell related variables.
var (
// TODO: why not renders transparent
ShellBackgroundColor = render.Color{0, 10, 20, 128}
ShellForegroundColor = render.White
ShellPadding int32 = 8
ShellFontSize = 16
ShellCursorBlinkRate uint64 = 20
ShellHistoryLineCount = 8
// Ticks that a flashed message persists for.
FlashTTL uint64 = 400
)