Noah Petherbridge
35a89e5dbe
* In WASM build, user levels and doodads are written to localStorage using their userdir path as keys (".config/levels/test.level") * LoadFile() and WriteFile() for both Levels and Doodads interact with the localStorage for WASM build instead of filesystem for desktop. * userdir.ListLevels() and ListDoodads() for WASM scan the localStorage keys for file names. * userdir.ResolvePath() now works for WASM (previously was dummied out), checks for the file in localStorage.
16 lines
174 B
Plaintext
16 lines
174 B
Plaintext
pkg/bindata/bindata.go
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fonts/
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maps/
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bin/
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dist/
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wasm/assets/
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*.wasm
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*.doodad
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*.level
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docker/ubuntu
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docker/debian
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docker/fedora
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screenshot-*.png
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map-*.json
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pkg/wallpaper/*.png
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