doodle/pkg
Noah Petherbridge cb02feff1d Add Switches, Fire/Water Collision and Play Menu
* New doodads: Switches.
  * They come in four varieties: wall switch (background element, with
    "ON/OFF" text) and three side-profile switches for the floor, left
    or right walls.
  * On collision with the player, they flip their state from "OFF" to
    "ON" or vice versa. If the player walks away and then collides
    again, the switch flips again.
  * Can be used to open/close Electric Doors when turned on/off. Their
    default state is "off"
  * If a switch receives a power signal from another linked switch, it
    sets its own state to match. So, two "on/off" switches that are
    connected to a door AND to each other will both flip on/off when one
    of them flips.
* Update the Level Collision logic to support Decoration, Fire and Water
  pixel collisions.
  * Previously, ALL pixels in the level were acting as though solid.
  * Non-solid pixels don't count for collision detection, but their
    attributes (fire and water) are collected and returned.
* Updated the MenuScene to support loading a map file in Play Mode
  instead of Edit Mode. Updated the title screen menu to add a button
  for playing levels instead of editing them.
* Wrote some documentation.
2019-07-06 18:30:03 -07:00
..
balance Centralized Tick Counter, Fix Actor Dragging Bug 2019-07-05 16:04:36 -07:00
branding Add Branding Module for Centralized Game Info 2019-06-23 17:52:48 -07:00
collision Add Switches, Fire/Water Collision and Play Menu 2019-07-06 18:30:03 -07:00
doodads Add Scrolling in the Doodad Palette Window 2019-07-03 21:55:15 -07:00
drawtool Centralized Tick Counter, Fix Actor Dragging Bug 2019-07-05 16:04:36 -07:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
filesystem WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
level Add Switches, Fire/Water Collision and Play Menu 2019-07-06 18:30:03 -07:00
log Makefile Love and Windows Bugfixes 2019-06-27 20:24:13 -07:00
scripting Draw Lines Visualizing Doodad Links in Edit Mode 2019-07-03 16:51:23 -07:00
shmem Centralized Tick Counter, Fix Actor Dragging Bug 2019-07-05 16:04:36 -07:00
sprites Add Tool Bar to Editor Mode 2019-07-03 20:24:04 -07:00
uix Add Switches, Fire/Water Collision and Play Menu 2019-07-06 18:30:03 -07:00
userdir Makefile Love and Windows Bugfixes 2019-06-27 20:24:13 -07:00
wallpaper Demo Running Level as Title Screen Wallpaper 2019-06-27 22:59:36 -07:00
wasm WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
commands.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
config.go WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
doodle.go Centralized Tick Counter, Fix Actor Dragging Bug 2019-07-05 16:04:36 -07:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_scene.go Add Scrolling in the Doodad Palette Window 2019-07-03 21:55:15 -07:00
editor_ui_doodad.go Centralized Tick Counter, Fix Actor Dragging Bug 2019-07-05 16:04:36 -07:00
editor_ui_palette.go Add More Trapdoor Doodads 2019-07-05 15:02:22 -07:00
editor_ui_toolbar.go Add Scrolling in the Doodad Palette Window 2019-07-03 21:55:15 -07:00
editor_ui.go Centralized Tick Counter, Fix Actor Dragging Bug 2019-07-05 16:04:36 -07:00
fps.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
guitest_scene.go Add Branding Module for Centralized Game Info 2019-06-23 17:52:48 -07:00
main_scene.go Add Switches, Fire/Water Collision and Play Menu 2019-07-06 18:30:03 -07:00
menu_scene.go Add Switches, Fire/Water Collision and Play Menu 2019-07-06 18:30:03 -07:00
play_scene.go Add Switches, Fire/Water Collision and Play Menu 2019-07-06 18:30:03 -07:00
scene.go Port over code from old collision dev PR 2019-04-09 19:17:56 -07:00
shell.go Centralized Tick Counter, Fix Actor Dragging Bug 2019-07-05 16:04:36 -07:00