Noah Petherbridge
c7cc40a339
Since SDL2 is using in-memory bitmaps the same as Canvas engine, the function names of the render.Engine interface have been cleaned up: * NewTexture(filename, image) -> StoreTexture(name, image) Create a new cached texture with a given name. * NewBitmap(filename) -> LoadTexture(name) Recall a stored texture with a given name. * level.Chunk.ToBitmap uses simpler names for the textures instead of userdir.CacheFilename file-like paths. |
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.. | ||
eg | ||
theme | ||
button.go | ||
check_button.go | ||
checkbox.go | ||
debug.go | ||
dragdrop.go | ||
frame_pack.go | ||
frame.go | ||
functions.go | ||
image.go | ||
label.go | ||
main_window.go | ||
menu.go | ||
supervisor.go | ||
widget.go | ||
window.go |