doodle/assets
Noah Petherbridge 6be2f86b58 RLE Encoding Code Cleanup [PTO]
* For the doodad tool: skip the assets embed folder, the doodad binary doesn't
  need to include all the game's doodads/levelpacks/etc. and can save on file
  size.
* In `doodad resave`, .doodad files with Vacuum() and upgrade their chunker from
  the MapAccessor to the RLEAccessor.
* Fix a rare concurrent map read/write error in OptimizeChunkerAccessors.
2024-05-24 15:03:32 -07:00
..
campaigns Tighten Doodad JavaScript API, User Documentation 2020-04-21 23:50:45 -07:00
icons Window Icon, UI Polish 2021-12-30 16:31:45 -08:00
pattern Swimming Physics and Bubble Pattern 2022-05-05 21:35:32 -07:00
rivescript Remove MsgPack, Fix doodad display on top/left edges 2022-01-09 13:16:29 -08:00
scripts First-class Doodad Hitboxes + Generic Item Script 2021-09-03 20:39:44 -07:00
sprites SemiSolid Pixels + Icons 2022-10-09 21:39:43 -07:00
wallpapers Update savegame format, Allow out-of-bounds camera 2023-03-07 21:55:10 -08:00
assets_embed.go RLE Encoding Code Cleanup [PTO] 2024-05-24 15:03:32 -07:00
assets_omitted.go RLE Encoding Code Cleanup [PTO] 2024-05-24 15:03:32 -07:00