Noah Petherbridge
3d8eedce35
* In the "New Level" dialog, a "Palette:" option shows a MenuButton drop-down with options: Default, Colored Pencil, and Blueprint. These control the set of colors the new level starts with.
99 lines
1.6 KiB
Go
99 lines
1.6 KiB
Go
package level
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import (
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"git.kirsle.net/go/render"
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)
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// Some choice of palettes.
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var (
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DefaultPaletteNames = []string{
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"Default",
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"Colored Pencil",
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"Blueprint",
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}
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DefaultPalettes = map[string]*Palette{
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"Default": &Palette{
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Swatches: []*Swatch{
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&Swatch{
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Name: "solid",
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Color: render.Black,
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Solid: true,
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},
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&Swatch{
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Name: "decoration",
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Color: render.Grey,
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},
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&Swatch{
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Name: "fire",
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Color: render.Red,
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Fire: true,
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},
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&Swatch{
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Name: "water",
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Color: render.RGBA(0, 0, 255, 180),
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Water: true,
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},
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},
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},
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"Colored Pencil": &Palette{
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Swatches: []*Swatch{
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&Swatch{
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Name: "grass",
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Color: render.DarkGreen,
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Solid: true,
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},
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&Swatch{
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Name: "dirt",
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Color: render.RGBA(100, 64, 0, 255),
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Solid: true,
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},
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&Swatch{
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Name: "stone",
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Color: render.DarkGrey,
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Solid: true,
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},
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&Swatch{
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Name: "fire",
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Color: render.Red,
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Fire: true,
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},
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&Swatch{
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Name: "water",
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Color: render.RGBA(0, 153, 255, 255),
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Water: true,
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},
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},
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},
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"Blueprint": &Palette{
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Swatches: []*Swatch{
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&Swatch{
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Name: "solid",
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Color: render.RGBA(254, 254, 254, 255),
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Solid: true,
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},
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&Swatch{
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Name: "decoration",
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Color: render.Grey,
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},
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&Swatch{
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Name: "fire",
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Color: render.RGBA(255, 80, 0, 255),
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Fire: true,
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},
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&Swatch{
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Name: "water",
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Color: render.RGBA(0, 153, 255, 255),
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Water: true,
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},
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&Swatch{
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Name: "electric",
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Color: render.RGBA(255, 255, 0, 255),
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Solid: true,
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},
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},
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},
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}
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) |