44 lines
1.2 KiB
Go
44 lines
1.2 KiB
Go
package balance
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// Feature Flags to turn on/off experimental content.
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var Feature = feature{
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/////////
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// Experimental features that are off by default
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ViewportWindow: false, // Open new viewport into your level
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/////////
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// Fully activated features
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// Attach custom wallpaper img to levels
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CustomWallpaper: true,
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// Allow embedded doodads in levels.
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EmbeddableDoodads: true,
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// Enable the zoom in/out feature (kinda buggy still)
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Zoom: true,
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// Reassign an existing level's palette to a different builtin.
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ChangePalette: true,
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// LoadUnloadChunk feature to better optimize memory. Set it to false and the
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// loadscreen will eager load all chunk bitmaps (stable, but uses a lot of
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// memory), set true and the Canvas will load/unload bitmaps + free SDL textures
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// for chunks falling outside the LoadingViewport (new, maybe unstable).
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LoadUnloadChunk: true,
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}
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// FeaturesOn turns on all feature flags, from CLI --experimental option.
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func FeaturesOn() {
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Feature.ViewportWindow = true
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}
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type feature struct {
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Zoom bool
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CustomWallpaper bool
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ChangePalette bool
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EmbeddableDoodads bool
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ViewportWindow bool
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LoadUnloadChunk bool
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}
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