Noah Petherbridge
0449737607
* New command-line tool: doodle-admin for signing license keys for users. Includes functions to initialize a keypair, sign license keys and validate existing keys. * The Main Menu screen shows a blue "Register Game" button in the bottom right corner of the screen, for unregistered users only. * In Edit Mode, there is a "Help -> Register" menu item that opens the License Window. * The License UI Window lets the user select the license.key file to register the game with. If registered, a copy of the key is placed in Doodle's profile directory and the licensee name/email is shown in the License UI window. * Unregistered games will show the word "(shareware)" next to the title screen version number and Edit Mode status bar. * No restrictions are yet placed on free versions of the game.
45 lines
1009 B
Go
45 lines
1009 B
Go
package command
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import (
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"git.kirsle.net/apps/doodle/pkg/license"
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"git.kirsle.net/apps/doodle/pkg/log"
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"github.com/urfave/cli/v2"
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)
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// Key a license key for Sketchy Maze.
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var Key *cli.Command
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func init() {
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Key = &cli.Command{
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Name: "key",
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Usage: "generate an admin ECDSA signing key",
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Flags: []cli.Flag{
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&cli.StringFlag{
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Name: "public",
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Usage: "Filename to write the public key to (.pem)",
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Required: true,
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},
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&cli.StringFlag{
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Name: "private",
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Usage: "Filename to write the private key to (.pem)",
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Required: true,
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},
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},
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Action: func(c *cli.Context) error {
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key, err := license.AdminGenerateKeys()
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if err != nil {
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return cli.Exit(err.Error(), 1)
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}
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err = license.AdminWriteKeys(key, c.String("private"), c.String("public"))
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if err != nil {
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return cli.Exit(err.Error(), 1)
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}
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log.Info("Written private key: %s", c.String("private"))
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log.Info("Written public key: %s", c.String("public"))
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return nil
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},
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}
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}
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