The uix.Canvas widget now maintains a selected Tool which configures how the mouse interacts with the (editable) Canvas widget. The default Tool is the PencilTool and implements the old behavior: it draws pixels when clicked and dragged based on your currently selected Color Swatch. This tool automatically becomes active when you toggle the Palette tab in the editor mode. A new Tool is the ActorTool which becomes active when you select the Doodads tab. In the ActorTool you can't draw pixels on the level, but when you mouse over a Doodad instance (Actor) in your level, you may pick it up and drag it someplace else. Left-click an Actor to pick it up and drag it somewhere else. Right-click to delete it completely. You can also delete an Actor by dragging it OFF of the Canvas, like back onto the palette drawer or onto the menu bar.
20 行
368 B
Go
20 行
368 B
Go
package uix
|
|
|
|
// Tool is a draw mode for an editable Canvas.
|
|
type Tool int
|
|
|
|
// Draw modes for editable Canvas.
|
|
const (
|
|
PencilTool Tool = iota // draw pixels where the mouse clicks
|
|
ActorTool // drag and move actors
|
|
)
|
|
|
|
var toolNames = []string{
|
|
"Pencil",
|
|
"Doodad", // readable name for ActorTool
|
|
}
|
|
|
|
func (t Tool) String() string {
|
|
return toolNames[t]
|
|
}
|