Doodle is the game engine for Sketchy Maze written in Go. https://www.sketchymaze.com/
 
 
 
 
 
 
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README.md

Doodle

Milestones

As a rough idea of the milestones needed for this game to work:

SDL Paint Program

  • Create a basic SDL window that you can click on to color pixels.
    • Connect the pixels while the mouse is down to cover gaps.
  • Implement a "screenshot" button that translates the canvas to a PNG image on disk.
  • Create a custom map file format (protobufs maybe) and "screenshot" the canvas into this custom file format.
  • Make the program able to read this file format and reproduce the same pixels on the canvas.

Platformer

  • Start implementing a platformer that uses the custom map format for its rendering and collision detection.
  • ???

Building

Fedora dependencies:

$ sudo dnf install SDL2-devel SDL2_ttf-devel