Noah Petherbridge
b4922edf5d
* The `doodad edit-doodad` command now allows setting custom key/value tags in doodad files, for extra data storage useful to their scripts. * Colored keys and doors now store a `color` tag with the appropriate color so that their scripts don't have to parse their Title to find that information. * Trapdoors now store a `direction` tag to hold the direction the door is facing.
165 lines
3.4 KiB
Go
165 lines
3.4 KiB
Go
package commands
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import (
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"fmt"
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"os"
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"strings"
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"git.kirsle.net/apps/doodle/pkg/doodads"
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"git.kirsle.net/apps/doodle/pkg/log"
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"github.com/urfave/cli"
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)
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// EditDoodad allows writing doodad metadata.
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var EditDoodad cli.Command
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func init() {
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EditDoodad = cli.Command{
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Name: "edit-doodad",
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Usage: "update metadata for a Doodad file",
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ArgsUsage: "<filename.doodad>",
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Flags: []cli.Flag{
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cli.BoolFlag{
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Name: "quiet, q",
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Usage: "limit output (don't show doodad data at the end)",
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},
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cli.StringFlag{
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Name: "title",
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Usage: "set the doodad title",
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},
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cli.StringFlag{
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Name: "author",
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Usage: "set the doodad author",
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},
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cli.StringSliceFlag{
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Name: "tag",
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Usage: "set a key/value tag on the doodad, in key=value format. Empty value deletes the tag.",
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},
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cli.BoolFlag{
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Name: "hide",
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Usage: "Hide the doodad from the palette",
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},
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cli.BoolFlag{
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Name: "unhide",
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Usage: "Unhide the doodad from the palette",
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},
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cli.BoolFlag{
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Name: "lock",
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Usage: "write-lock the level file",
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},
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cli.BoolFlag{
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Name: "unlock",
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Usage: "remove the write-lock on the level file",
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},
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},
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Action: func(c *cli.Context) error {
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if c.NArg() < 1 {
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return cli.NewExitError(
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"Usage: doodad edit-doodad <filename.doodad>",
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1,
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)
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}
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var filenames = c.Args()
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for _, filename := range filenames {
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if err := editDoodad(c, filename); err != nil {
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log.Error("%s: %s", filename, err)
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}
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}
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return nil
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},
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}
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}
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func editDoodad(c *cli.Context, filename string) error {
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var modified bool
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dd, err := doodads.LoadJSON(filename)
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if err != nil {
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return fmt.Errorf("Failed to load %s: %s", filename, err)
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}
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log.Info("Edit Doodad: %s", filename)
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/***************************
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* Update level properties *
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***************************/
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if c.String("title") != "" {
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dd.Title = c.String("title")
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log.Info("Set title: %s", dd.Title)
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modified = true
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}
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if c.String("author") != "" {
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dd.Author = c.String("author")
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log.Info("Set author: %s", dd.Author)
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modified = true
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}
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// Tags.
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tags := c.StringSlice("tag")
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if len(tags) > 0 {
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for _, tag := range tags {
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parts := strings.SplitN(tag, "=", 2)
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if len(parts) != 2 {
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log.Error("--tag: must be in format `key=value`. Value may be blank to delete a tag. len=%d", len(parts))
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os.Exit(1)
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}
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var (
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key = parts[0]
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value = parts[1]
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)
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if value == "" {
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log.Debug("Delete tag '%s'", key)
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delete(dd.Tags, key)
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} else {
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log.Debug("Set tag '%s' to '%s'", key, value)
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dd.Tags[key] = value
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}
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modified = true
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}
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}
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if c.Bool("hide") {
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dd.Hidden = true
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log.Info("Marked doodad Hidden")
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modified = true
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} else if c.Bool("unhide") {
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dd.Hidden = false
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log.Info("Doodad is no longer Hidden")
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modified = true
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}
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if c.Bool("lock") {
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dd.Locked = true
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log.Info("Write lock enabled.")
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modified = true
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} else if c.Bool("unlock") {
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dd.Locked = false
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log.Info("Write lock disabled.")
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modified = true
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}
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/******************************
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* Save level changes to disk *
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******************************/
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if modified {
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if err := dd.WriteJSON(filename); err != nil {
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return cli.NewExitError(fmt.Sprintf("Write error: %s", err), 1)
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}
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} else {
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log.Warn("Note: No changes made to level")
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}
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if c.Bool("quiet") {
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return nil
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}
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return showDoodad(c, filename)
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}
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