doodle/dev-assets/doodads
Noah Petherbridge af6b8625d6 Flood Tool, Survival Mode for Azulian Tag
New features:
* Flood Tool for the editor. It replaces pixels of one color with another,
  contiguously. Has limits on how far from the original pixel it will color,
  to avoid infinite loops in case the user clicked on wide open void. The
  limit when clicking an existing color is 1200px or only a 600px limit if
  clicking into the void.
* Cheat code: 'master key' to play locked Story Mode levels.

Level GameRules feature added:
* A new tab in the Level Properties dialog
* Difficulty has been moved to this tab
* Survival Mode: for silver high score, longest time alive is better than
  fastest time, for Azulian Tag maps. Gold high score is still based on
  fastest time - find the hidden level exit without dying!

Tweaks to the Azulians' jump heights:
* Blue Azulian:  12 -> 14
* Red Azulian:   14 -> 18
* White Azulian: 16 -> 20

Bugs fixed:
* When editing your Palette to rename a color or add a new color, it wasn't
  possible to draw with that color until the editor was completely unloaded
  and reloaded; this is now fixed.
* Minor bugfix in Difficulty.String() for Peaceful (-1) difficulty to avoid
  a negative array index.
* Try and prevent user giving the same name to multiple swatches on their
  palette. Replacing the whole palette can let duplication through still.
2022-03-26 13:55:06 -07:00
..
azulian Flood Tool, Survival Mode for Azulian Tag 2022-03-26 13:55:06 -07:00
bird Level Difficulty + UI Polish 2022-03-06 22:20:53 -08:00
box v0.11.0 last minute tweaks 2022-02-21 13:09:51 -08:00
boy Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
buttons Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
crumbly-floor Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
doors Invulnerable Anvil and other fixes 2022-02-20 11:48:36 -08:00
objects Invulnerable Anvil and other fixes 2022-02-20 11:48:36 -08:00
on-off Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
regions Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
switches Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
test Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
thief Checkpoint Flag can Re-assign Player Character 2022-01-18 21:24:36 -08:00
trapdoors Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
warp-door Switch JavaScript engine to goja 2022-01-16 20:09:27 -08:00
build.sh Add Technical Doodads + UI Fixes 2021-10-02 20:52:16 -07:00
mischievous.js Overhaul the Platformer Physics System 2020-04-04 21:00:32 -07:00
palette.json 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00