Noah Petherbridge
97e179716c
New category for the Doodad Dropper: "Technical" Technical doodads have a dashed outline and label for now, and they turn invisible on level start, and are for hidden technical effects on your level. The doodads include: * Goal Region: acts like an invisible Exit Flag (128x128), the level is won when the player character touches this region. * Fire Region: acts like a death barrier (128x128), kills the player when a generic "You have died!" message. * Power Source: on level start, acts like a switch and emits a power(true) signal to all linked doodads. Link it to your Electric Door for it to be open by default in your level! * Stall Player (250ms): The player is paused for a moment the first time it touches this region. Useful to work around timing issues, e.g. help prevent the player from winning a race against another character. There are some UI improvements to the Doodad Dropper window: * If the first page of doodads is short, extra spacers are added so the alignment and size shows correctly. * Added a 'background pattern' to the window: any unoccupied icon space has an inset rectangle slot. * "Last pages" which are short still render weirdly without reserving the correct height in the TabFrame. Doodad scripting engine updates: * Self.Hide() and Self.Show() available. * Subscribe to "broadcast:ready" to know when the level is ready, so you can safely Publish messages without deadlocks!
100 lines
977 B
Bash
Executable File
100 lines
977 B
Bash
Executable File
#!/bin/bash
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# Build all the doodads from their source files.
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if [[ ! -d "./azulian" ]]; then
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echo Run this script from the dev-assets/doodads/ working directory.
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exit 1
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fi
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mkdir -p ../../assets/doodads
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boy() {
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cd boy/
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make
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cd ..
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cd thief/
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make
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cd ..
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}
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buttons() {
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cd buttons/
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make
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cd ..
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}
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switches() {
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cd switches/
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make
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cd ..
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}
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doors() {
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cd doors/
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make
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cd ..
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}
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trapdoors() {
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cd trapdoors/
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make
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cd ..
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}
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azulians() {
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cd azulian/
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make
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cd ..
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}
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mobs() {
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cd bird/
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make
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cd ..
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}
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objects() {
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cd objects/
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make
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cd ..
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cd box/
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make
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cd ..
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cd crumbly-floor/
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make
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cd ..
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cd regions/
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make
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cd ..
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}
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onoff() {
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cd on-off/
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make
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cd ..
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}
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warpdoor() {
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cd warp-door/
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make
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cd ..
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}
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boy
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buttons
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switches
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doors
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trapdoors
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azulians
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mobs
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objects
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onoff
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warpdoor
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doodad edit-doodad -quiet -lock -author "Noah" ../../assets/doodads/*.doodad
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doodad edit-doodad ../../assets/doodads/azu-blu.doodad
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doodad edit-doodad -hide ../../assets/doodads/boy.doodad
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