Noah Petherbridge
434416d3a4
* Made the loadscreen useful again (give it work to do async so the game doesn't simply freeze during): does a first call to LoadUnloadChunks to preload the viewport chunks. * Hide the mouse cursor when movement keys are pressed. |
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magic-form | ||
actor_animation.go | ||
actor_collision.go | ||
actor_events.go | ||
actor.go | ||
canvas_actors.go | ||
canvas_cursor.go | ||
canvas_editable.go | ||
canvas_link_tool.go | ||
canvas_memory.go | ||
canvas_present.go | ||
canvas_scrolling.go | ||
canvas_strokes.go | ||
canvas_wallpaper.go | ||
canvas_zoom.go | ||
canvas.go | ||
crosshair.go | ||
scripting.go |