Noah Petherbridge
a10a09a818
* Added a Cheats Menu UI accessible from the Settings window's "Experimental" tab and from there you can enable the Cheats Menu from the "Help" screen of the gameplay mode. * Commonly used cheats all have corresponding buttons to click on, especially helpful for touchscreen devices like the Pinephone where keyboard input doesn't always work reliably. * The buttons in the Cheats Menu just automate entry of the cheat commands. * `boolProp` command has a new `flip` option to toggle their value (e.g. `boolProp show-hidden-doodads flip`) |
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.. | ||
about.go | ||
add_edit_level.go | ||
cheats_menu.go | ||
doodad_config.go | ||
doodad_dropper.go | ||
doodad_properties.go | ||
filesystem_window.go | ||
layers_window.go | ||
levelpack_open.go | ||
license_key.go | ||
open_level_editor.go | ||
palette_editor.go | ||
pip_canvas.go | ||
publish_level.go | ||
settings.go | ||
text_tool.go |