Noah Petherbridge
a06787411d
* pkg/plus/dpp is the main plugin bridge, and defines nothing but an interface that defines the Doodle++ surface area (referring to internal game types such as doodad.Doodad or level.Level), but not their implementations. * dpp.Driver (an interface) is the main API that other parts of the game will call, for example "dpp.Driver.IsLevelSigned()" * plus_dpp.go and plus_foss.go provide the dpp.Driver implementation for their build; with plus_dpp.go generally forwarding function calls directly to the proprietary dpp package and plus_foss.go generally returning false/errors. * The bootstrap package simply assigns the above stub function to dpp.Driver * pkg/plus/bootstrap is a package directly imported by main (in the doodle and doodad programs) and it works around circular dependency issues: this package simply assigns dpp.Driver to the DPP or FOSS version. Miscellaneous fixes: * File->Open in the editor and PlayScene will use the new Open Level window instead of loading the legacy GotoLoadMenu scene. * Deprecated legacy scenes: d.GotoLoadMenu() and d.GotoPlayMenu(). * The doodle-admin program depends on the private dpp package, so can not be compiled in FOSS mode.
37 lines
799 B
Go
37 lines
799 B
Go
// Package builds handles build-specific branding strings.
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package builds
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import (
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"fmt"
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"git.kirsle.net/SketchyMaze/doodle/pkg/balance"
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"git.kirsle.net/SketchyMaze/doodle/pkg/branding"
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"git.kirsle.net/SketchyMaze/doodle/pkg/plus/dpp"
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)
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var (
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/*
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Version string for user display.
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It may look like the following:
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- "v1.2.3 (open source)" for FOSS builds of the game.
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- "v1.2.3 (shareware)" for unregistered Doodle++ builds.
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- "v1.2.3" for registered Doodle++ builds.
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*/
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Version = branding.Version
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VersionSuffix = " (unknown)"
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)
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func init() {
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if !balance.DPP {
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VersionSuffix = " (open source)"
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} else if !dpp.Driver.IsRegistered() {
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VersionSuffix = " (shareware)"
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} else {
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VersionSuffix = ""
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}
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Version = fmt.Sprintf("v%s%s", branding.Version, VersionSuffix)
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}
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