doodle/pkg/main_scene.go
Noah Petherbridge 7281fcbf91 Add "Load Drawing" Menu UI
* To the MenuScene add the "Load Drawing" window UI.
* Displays the user's Levels and Doodads using rows of buttons, 4
  buttons per row. Clicking the button loads the EditorScene with that
  filename.
* Free Version does not display the Doodads label or button on this
  menu screen.
2019-06-25 15:23:01 -07:00

136 lines
2.8 KiB
Go

package doodle
import (
"git.kirsle.net/apps/doodle/lib/events"
"git.kirsle.net/apps/doodle/lib/render"
"git.kirsle.net/apps/doodle/lib/ui"
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/branding"
"git.kirsle.net/apps/doodle/pkg/level"
"git.kirsle.net/apps/doodle/pkg/log"
"git.kirsle.net/apps/doodle/pkg/uix"
)
// MainScene implements the main menu of Doodle.
type MainScene struct {
Supervisor *ui.Supervisor
frame *ui.Frame
// Background wallpaper canvas.
canvas *uix.Canvas
}
// Name of the scene.
func (s *MainScene) Name() string {
return "Main"
}
// Setup the scene.
func (s *MainScene) Setup(d *Doodle) error {
s.Supervisor = ui.NewSupervisor()
// Set up the background wallpaper canvas.
s.canvas = uix.NewCanvas(100, false)
s.canvas.Resize(render.Rect{
W: int32(d.width),
H: int32(d.height),
})
s.canvas.LoadLevel(d.Engine, &level.Level{
Chunker: level.NewChunker(100),
Palette: level.NewPalette(),
PageType: level.Bounded,
Wallpaper: "notebook.png",
})
// Main UI button frame.
frame := ui.NewFrame("frame")
s.frame = frame
button1 := ui.NewButton("Button1", ui.NewLabel(ui.Label{
Text: "New Map",
Font: balance.StatusFont,
}))
button1.Handle(ui.Click, func(p render.Point) {
d.GotoNewMenu()
})
button2 := ui.NewButton("Button2", ui.NewLabel(ui.Label{
Text: "Load Map",
Font: balance.StatusFont,
}))
button2.Handle(ui.Click, func(p render.Point) {
d.GotoLoadMenu()
})
frame.Pack(button1, ui.Pack{
Anchor: ui.N,
Fill: true,
})
frame.Pack(button2, ui.Pack{
Anchor: ui.N,
PadY: 12,
Fill: true,
})
s.Supervisor.Add(button1)
s.Supervisor.Add(button2)
return nil
}
// Loop the editor scene.
func (s *MainScene) Loop(d *Doodle, ev *events.State) error {
s.Supervisor.Loop(ev)
if resized := ev.Resized.Read(); resized {
w, h := d.Engine.WindowSize()
d.width = w
d.height = h
log.Info("Resized to %dx%d", d.width, d.height)
s.canvas.Resize(render.Rect{
W: int32(d.width),
H: int32(d.height),
})
}
return nil
}
// Draw the pixels on this frame.
func (s *MainScene) Draw(d *Doodle) error {
// Clear the canvas and fill it with white.
d.Engine.Clear(render.White)
s.canvas.Present(d.Engine, render.Origin)
label := ui.NewLabel(ui.Label{
Text: branding.AppName,
Font: render.Text{
Size: 26,
Color: render.Pink,
Stroke: render.SkyBlue,
Shadow: render.Black,
},
})
label.Compute(d.Engine)
label.MoveTo(render.Point{
X: (int32(d.width) / 2) - (label.Size().W / 2),
Y: 120,
})
label.Present(d.Engine, label.Point())
s.frame.Compute(d.Engine)
s.frame.MoveTo(render.Point{
X: (int32(d.width) / 2) - (s.frame.Size().W / 2),
Y: 200,
})
s.frame.Present(d.Engine, s.frame.Point())
return nil
}
// Destroy the scene.
func (s *MainScene) Destroy() error {
return nil
}