doodle/render/sdl/canvas.go
Noah Petherbridge 5434484b6e Abstract Drawing Canvas into Reusable Widget
The `level.Canvas` is a widget that holds onto its Palette and Grid and
has interactions to allow scrolling and editing the grid using the
swatches available on the palette.

Thus all of the logic in the Editor Mode for drawing directly onto the
root SDL surface are now handled inside a level.Canvas instance.

The `level.Canvas` widget has the following properties:
* Like any widget it has an X,Y position and a width/height.
* It has a Scroll position to control which slice of its drawing will be
  visible inside its bounding box.
* It supports levels having negative coordinates for their pixels. It
  doesn't care. The default Scroll position is (0,0) at the top left
  corner of the widget but you can scroll into the negatives and see the
  negative pixels.
* Keyboard keys will scroll the viewport inside the canvas.
* The canvas draws only the pixels that are visible inside its bounding
  box.

This feature will eventually pave the way toward:
* Doodads being dropped on top of your map, each Doodad being its own
  Canvas widget.
* Using drawings as button icons for the user interface, as the Canvas
  is a normal widget.
2018-08-16 20:37:19 -07:00

58 lines
1.4 KiB
Go

// Package sdl provides an SDL2 renderer for Doodle.
package sdl
import (
"git.kirsle.net/apps/doodle/render"
"github.com/veandco/go-sdl2/sdl"
)
// Clear the canvas and set this color.
func (r *Renderer) Clear(color render.Color) {
if color != r.lastColor {
r.renderer.SetDrawColor(color.Red, color.Green, color.Blue, color.Alpha)
}
r.renderer.Clear()
}
// DrawPoint puts a color at a pixel.
func (r *Renderer) DrawPoint(color render.Color, point render.Point) {
if color != r.lastColor {
r.renderer.SetDrawColor(color.Red, color.Green, color.Blue, color.Alpha)
}
r.renderer.DrawPoint(point.X, point.Y)
}
// DrawLine draws a line between two points.
func (r *Renderer) DrawLine(color render.Color, a, b render.Point) {
if color != r.lastColor {
r.renderer.SetDrawColor(color.Red, color.Green, color.Blue, color.Alpha)
}
r.renderer.DrawLine(a.X, a.Y, b.X, b.Y)
}
// DrawRect draws a rectangle.
func (r *Renderer) DrawRect(color render.Color, rect render.Rect) {
if color != r.lastColor {
r.renderer.SetDrawColor(color.Red, color.Green, color.Blue, color.Alpha)
}
r.renderer.DrawRect(&sdl.Rect{
X: rect.X,
Y: rect.Y,
W: rect.W,
H: rect.H,
})
}
// DrawBox draws a filled rectangle.
func (r *Renderer) DrawBox(color render.Color, rect render.Rect) {
if color != r.lastColor {
r.renderer.SetDrawColor(color.Red, color.Green, color.Blue, color.Alpha)
}
r.renderer.FillRect(&sdl.Rect{
X: rect.X,
Y: rect.Y,
W: rect.W,
H: rect.H,
})
}