doodle/play_scene.go

98 lines
1.7 KiB
Go

package doodle
import (
"git.kirsle.net/apps/doodle/events"
"git.kirsle.net/apps/doodle/level"
"git.kirsle.net/apps/doodle/render"
)
// PlayScene manages the "Edit Level" game mode.
type PlayScene struct {
canvas Grid
// Canvas size
width int32
height int32
// Player position and velocity.
x int32
y int32
vx int32
vy int32
}
// Name of the scene.
func (s *PlayScene) Name() string {
return "Play"
}
// Setup the play scene.
func (s *PlayScene) Setup(d *Doodle) error {
s.x = 10
s.y = 10
if s.canvas == nil {
s.canvas = Grid{}
}
s.width = d.width // TODO: canvas width = copy the window size
s.height = d.height
return nil
}
// Loop the editor scene.
func (s *PlayScene) Loop(d *Doodle, ev *events.State) error {
s.movePlayer(ev)
return nil
}
// Draw the pixels on this frame.
func (s *PlayScene) Draw(d *Doodle) error {
// Clear the canvas and fill it with white.
d.Engine.Clear(render.White)
for pixel := range s.canvas {
d.Engine.DrawPoint(render.Black, render.Point{pixel.x, pixel.y})
}
// Draw our hero.
d.Engine.DrawRect(render.Magenta, render.Rect{s.x, s.y, 16, 16})
return nil
}
// movePlayer updates the player's X,Y coordinate based on key pressed.
func (s *PlayScene) movePlayer(ev *events.State) {
if ev.Down.Now {
s.y += 4
}
if ev.Left.Now {
s.x -= 4
}
if ev.Right.Now {
s.x += 4
}
if ev.Up.Now {
s.y -= 4
}
}
// LoadLevel loads a level from disk.
func (s *PlayScene) LoadLevel(filename string) error {
s.canvas = Grid{}
m, err := level.LoadJSON(filename)
if err != nil {
return err
}
for _, point := range m.Pixels {
pixel := Pixel{
x: point.X,
y: point.Y,
}
s.canvas[pixel] = nil
}
return nil
}