Noah Petherbridge
9356502a50
Implements the dev console in-game with various commands to start out with. Press the Enter key to show or hide the console. Commands supported: new Start a new map in Edit Mode. save [filename.json] Save the current map to disk. Filename is required unless you have saved recently. edit filename.json Open a map from disk in Edit Mode. play filename.json Play a map from disk in Play Mode.
226 lines
4.8 KiB
Go
226 lines
4.8 KiB
Go
package doodle
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import (
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"fmt"
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"image"
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"image/png"
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"io/ioutil"
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"os"
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"time"
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"git.kirsle.net/apps/doodle/draw"
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"git.kirsle.net/apps/doodle/events"
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"git.kirsle.net/apps/doodle/level"
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"git.kirsle.net/apps/doodle/render"
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)
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// EditorScene manages the "Edit Level" game mode.
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type EditorScene struct {
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// History of all the pixels placed by the user.
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pixelHistory []Pixel
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canvas Grid
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filename string // Last saved filename.
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// Canvas size
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width int32
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height int32
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}
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// Name of the scene.
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func (s *EditorScene) Name() string {
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return "Edit"
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}
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// Setup the editor scene.
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func (s *EditorScene) Setup(d *Doodle) error {
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if s.pixelHistory == nil {
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s.pixelHistory = []Pixel{}
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}
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if s.canvas == nil {
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s.canvas = Grid{}
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}
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s.width = d.width // TODO: canvas width = copy the window size
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s.height = d.height
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return nil
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}
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// Loop the editor scene.
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func (s *EditorScene) Loop(d *Doodle, ev *events.State) error {
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// Taking a screenshot?
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if ev.ScreenshotKey.Pressed() {
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log.Info("Taking a screenshot")
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s.Screenshot()
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}
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// Clear the canvas and fill it with white.
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d.Engine.Clear(render.White)
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// Clicking? Log all the pixels while doing so.
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if ev.Button1.Now {
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pixel := Pixel{
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start: ev.Button1.Pressed(),
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x: ev.CursorX.Now,
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y: ev.CursorY.Now,
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dx: ev.CursorX.Now,
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dy: ev.CursorY.Now,
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}
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// Append unique new pixels.
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if len(s.pixelHistory) == 0 || s.pixelHistory[len(s.pixelHistory)-1] != pixel {
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// If not a start pixel, make the delta coord the previous one.
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if !pixel.start && len(s.pixelHistory) > 0 {
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prev := s.pixelHistory[len(s.pixelHistory)-1]
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pixel.dx = prev.x
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pixel.dy = prev.y
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}
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s.pixelHistory = append(s.pixelHistory, pixel)
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// Save in the pixel canvas map.
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s.canvas[pixel] = nil
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}
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}
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return nil
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}
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// Draw the current frame.
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func (s *EditorScene) Draw(d *Doodle) error {
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for i, pixel := range s.pixelHistory {
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if !pixel.start && i > 0 {
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prev := s.pixelHistory[i-1]
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if prev.x == pixel.x && prev.y == pixel.y {
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d.Engine.DrawPoint(
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render.Black,
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render.Point{pixel.x, pixel.y},
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)
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} else {
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d.Engine.DrawLine(
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render.Black,
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render.Point{pixel.x, pixel.y},
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render.Point{prev.x, prev.y},
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)
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}
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}
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d.Engine.DrawPoint(render.Black, render.Point{pixel.x, pixel.y})
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}
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return nil
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}
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// LoadLevel loads a level from disk.
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func (s *EditorScene) LoadLevel(filename string) error {
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s.filename = filename
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s.pixelHistory = []Pixel{}
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s.canvas = Grid{}
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m, err := level.LoadJSON(filename)
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if err != nil {
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return err
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}
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for _, point := range m.Pixels {
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pixel := Pixel{
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start: true,
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x: point.X,
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y: point.Y,
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dx: point.X,
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dy: point.Y,
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}
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s.pixelHistory = append(s.pixelHistory, pixel)
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s.canvas[pixel] = nil
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}
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return nil
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}
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// SaveLevel saves the level to disk.
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func (s *EditorScene) SaveLevel(filename string) {
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s.filename = filename
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m := level.Level{
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Version: 1,
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Title: "Alpha",
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Author: os.Getenv("USER"),
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Width: s.width,
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Height: s.height,
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Palette: []level.Palette{
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level.Palette{
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Color: "#000000",
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Solid: true,
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},
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},
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Pixels: []level.Pixel{},
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}
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for pixel := range s.canvas {
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for point := range draw.Line(pixel.x, pixel.y, pixel.dx, pixel.dy) {
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m.Pixels = append(m.Pixels, level.Pixel{
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X: point.X,
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Y: point.Y,
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Palette: 0,
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})
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}
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}
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json, err := m.ToJSON()
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if err != nil {
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log.Error("SaveLevel error: %s", err)
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return
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}
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err = ioutil.WriteFile(filename, json, 0644)
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if err != nil {
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log.Error("Create map file error: %s", err)
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return
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}
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}
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// Screenshot saves the level canvas to disk as a PNG image.
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func (s *EditorScene) Screenshot() {
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screenshot := image.NewRGBA(image.Rect(0, 0, int(s.width), int(s.height)))
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// White-out the image.
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for x := 0; x < int(s.width); x++ {
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for y := 0; y < int(s.height); y++ {
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screenshot.Set(x, y, image.White)
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}
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}
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// Fill in the dots we drew.
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for pixel := range s.canvas {
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// A line or a dot?
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if pixel.x == pixel.dx && pixel.y == pixel.dy {
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screenshot.Set(int(pixel.x), int(pixel.y), image.Black)
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} else {
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for point := range draw.Line(pixel.x, pixel.y, pixel.dx, pixel.dy) {
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screenshot.Set(int(point.X), int(point.Y), image.Black)
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}
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}
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}
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// Create the screenshot directory.
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if _, err := os.Stat("./screenshots"); os.IsNotExist(err) {
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log.Info("Creating directory: ./screenshots")
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err = os.Mkdir("./screenshots", 0755)
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if err != nil {
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log.Error("Can't create ./screenshots: %s", err)
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return
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}
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}
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filename := fmt.Sprintf("./screenshots/screenshot-%s.png",
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time.Now().Format("2006-01-02T15-04-05"),
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)
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fh, err := os.Create(filename)
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if err != nil {
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log.Error(err.Error())
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return
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}
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defer fh.Close()
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if err := png.Encode(fh, screenshot); err != nil {
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log.Error(err.Error())
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return
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}
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}
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