105 lines
2.0 KiB
Go
105 lines
2.0 KiB
Go
package main
|
|
|
|
import (
|
|
"time"
|
|
|
|
"git.kirsle.net/apps/doodle/lib/render"
|
|
"git.kirsle.net/apps/doodle/lib/render/sdl"
|
|
"git.kirsle.net/apps/doodle/lib/ui"
|
|
)
|
|
|
|
var TargetFPS = 1000 / 60
|
|
|
|
func main() {
|
|
engine := sdl.New("Test Layout GUI", 1024, 768)
|
|
|
|
if err := engine.Setup(); err != nil {
|
|
panic(err)
|
|
}
|
|
|
|
super := ui.NewSupervisor()
|
|
|
|
window := ui.NewWindow("Test Window")
|
|
window.Configure(ui.Config{
|
|
Width: 750,
|
|
Height: 400,
|
|
Background: render.Grey,
|
|
})
|
|
window.MoveTo(render.NewPoint(80, 80))
|
|
|
|
leftPanel := ui.NewFrame("Left Panel")
|
|
leftPanel.Configure(ui.Config{
|
|
// AutoResize: true,
|
|
Width: 200,
|
|
Background: render.SkyBlue,
|
|
BorderStyle: ui.BorderRaised,
|
|
BorderSize: 2,
|
|
})
|
|
window.Pack(leftPanel, ui.Pack{
|
|
Side: ui.Left,
|
|
Fill: ui.FillY,
|
|
Expand: true,
|
|
})
|
|
|
|
body := ui.NewFrame("Body Panel")
|
|
body.Configure(ui.Config{
|
|
Background: render.RGBA(255, 0, 0, 64),
|
|
BorderStyle: ui.BorderSunken,
|
|
BorderSize: 2,
|
|
})
|
|
window.Pack(body, ui.Pack{
|
|
Side: ui.Left,
|
|
Expand: true,
|
|
})
|
|
|
|
label1 := ui.NewLabel(ui.Label{
|
|
Text: "Hello world!",
|
|
Font: render.Text{
|
|
Size: 24,
|
|
Color: render.Red,
|
|
Stroke: render.Purple,
|
|
},
|
|
})
|
|
body.Pack(label1, ui.Pack{
|
|
Side: ui.Top,
|
|
})
|
|
|
|
window.Frame().SetBackground(render.Yellow)
|
|
window.Compute(engine)
|
|
// window.Present(engine, window.Point())
|
|
|
|
super.Add(window)
|
|
super.MainLoop(engine)
|
|
//
|
|
for true {
|
|
|
|
start := time.Now()
|
|
engine.Clear(render.White)
|
|
|
|
// poll for events
|
|
ev, err := engine.Poll()
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
|
|
// escape key to close the window
|
|
if ev.EscapeKey.Now {
|
|
break
|
|
}
|
|
|
|
super.Loop(ev)
|
|
window.Compute(engine)
|
|
window.Present(engine, window.Point())
|
|
engine.Present()
|
|
|
|
// Delay to maintain the target frames per second.
|
|
var delay uint32
|
|
elapsed := time.Now().Sub(start)
|
|
tmp := elapsed / time.Millisecond
|
|
if TargetFPS-int(tmp) > 0 { // make sure it won't roll under
|
|
delay = uint32(TargetFPS - int(tmp))
|
|
}
|
|
engine.Delay(delay)
|
|
}
|
|
}
|