doodle/pkg/level/actors.go

93 lines
2.1 KiB
Go

package level
import (
"git.kirsle.net/go/render"
"github.com/google/uuid"
)
// ActorMap holds the doodad information by their ID in the level data.
type ActorMap map[string]*Actor
// Inflate assigns each actor its ID from the hash map for their self reference.
func (m ActorMap) Inflate() {
for id, actor := range m {
actor.id = id
}
}
// Add a new Actor to the map. If it doesn't already have an ID it will be
// given a random UUIDv4 ID.
func (m ActorMap) Add(a *Actor) {
if a.id == "" {
a.id = uuid.Must(uuid.NewUUID()).String()
}
m[a.id] = a
}
// Remove an Actor from the map. The ID must be set at the very least, so to
// remove by ID just create an Actor{id: x}
func (m ActorMap) Remove(a *Actor) bool {
if _, ok := m[a.id]; ok {
delete(m, a.id)
return true
}
return false
}
// Actor is an instance of a Doodad in the level.
type Actor struct {
id string // NOTE: read only, use ID() to access.
Filename string `json:"filename"` // like "exit.doodad"
Point render.Point `json:"point"`
Links []string `json:"links,omitempty"` // IDs of linked actors
Options map[string]*Option `json:"options,omitempty"`
}
// NewActor initializes a level.Actor.
func NewActor(a Actor) *Actor {
return &Actor{
Filename: a.Filename,
Point: a.Point,
Links: []string{},
Options: map[string]*Option{},
}
}
// ID returns the actor's ID.
func (a *Actor) ID() string {
return a.id
}
// AddLink adds a linked Actor to an Actor. Add the linked actor by its ID.
func (a *Actor) AddLink(id string) {
// Don't add a duplicate ID to the links array.
for _, exist := range a.Links {
if exist == id {
return
}
}
a.Links = append(a.Links, id)
}
// Unlink removes the linked actor's ID.
func (a *Actor) Unlink(id string) {
var newLinks []string
for _, exist := range a.Links {
if exist == id {
continue
}
newLinks = append(newLinks, exist)
}
a.Links = newLinks
}
// IsLinked checks if the actor is linked to the other actor's ID.
func (a *Actor) IsLinked(id string) bool {
for _, exist := range a.Links {
if exist == id {
return true
}
}
return false
}