doodle/cmd/doodad
Noah 8965a7d86a Doodads: Crumbly Floor, Start Flag & State Blocks
Add new doodads:

* Start Flag: place this in a level to set the spawn point of the player
  character. If no flag is found, the player spawns at 0,0 in the top
  corner of the map. Only use one Start Flag per level, otherwise the
  player will randomly spawn at one of them.
* Crumbly Floor: a solid floor that begins to shake and then fall apart
  after a moment when a mobile character steps on it. The floor respawns
  after 5 seconds.
* State Blocks: blue and orange blocks that toggle between solid and
  pass-thru whenever a State Button is activated.
* State Button: a solid "ON/OFF" block that toggles State Blocks back
  and forth when touched. Only activates if touched on the side or bottom;
  acts as a solid floor when walked on from the top.

New features for doodad scripts:

* Actor scripts: call SetMobile(true) to mark an actor as a mobile mob
  (i.e. player character or enemy). Other doodads can check if the actor
  colliding with them IsMobile so they don't activate if placed too close
  to other (non-mobile) doodads in a level. The Blue and Red Azulians
  are the only mobile characters so far.
* Message.Broadcast allows sending a pub/sub message out to ALL doodads
  in the level, instead of only to linked doodads as Message.Publish does.
  This is used for the State Blocks to globally communicate on/off status
  without needing to link them all together manually.
2019-12-30 18:13:28 -08:00
..
commands Doodads: Crumbly Floor, Start Flag & State Blocks 2019-12-30 18:13:28 -08:00
README.md Add doodad.exe binary and PNG to Drawing Converter 2018-10-16 12:26:41 -07:00
main.go Doodad CLI Tool Features; Write Lock and Hidden 2019-07-06 23:28:11 -07:00

README.md

doodad.exe

The doodad tool is a command line interface for interacting with Levels and Doodad files, collectively referred to as "Doodle drawings" or just "drawings" for short.

Commands

doodad convert

Convert between standard image files (bitmap or PNG) and Doodle drawings (levels or doodads).

This command can be used to "export" a Doodle drawing as a PNG (when run against a Level file, it may export a massive PNG image containing the entire level). It may also "import" a new Doodle drawing from an image on disk.

Example:

# Export a full screenshot of your level
$ doodad convert mymap.level screenshot.png

# Create a new level based from a PNG image.
$ doodad convert scanned-drawing.png new-level.level

# Create a new doodad based from a BMP image, and in this image the chroma
# color (transparent) is #FF00FF instead of white as default.
$ doodad convert --key '#FF00FF' button.png button.doodad

Supported image types:

  • PNG (8-bit or 24-bit, with transparent pixels or chroma key)
  • BMP (bitmap image with chroma key)

The chrome key defaults to white (#FFFFFF), so pixels of that color are treated as transparent and ignored. For PNG images, if a pixel is fully transparent (alpha channel 0%) it will also be skipped.

When converting an image into a drawing, the unique colors identified in the drawing are extracted into the palette. You will need to later edit the palette to assign meaning to the colors.