Noah Petherbridge
3892087932
* The "Use Key" (Q or Spacebar) now activates the Warp Door instead of a collision event doing so. * Warp Doors are now functional: the player opens a door, disappears, the door closes; player is teleported to the linked door which opens, appears the player and closes. * If the player exits thru a Blue or Orange door which is disabled (dotted outline), the door still opens and drops the player off but returns to a Disabled state, acting as a one-way door. * Clean up several debug log lines from Doodle and doodad scripts.
36 lines
1.1 KiB
Go
36 lines
1.1 KiB
Go
package uix
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// Functions relating to the Doodad JavaScript API for Canvas Actors.
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// MakeSelfAPI generates the `Self` object for the scripting API in
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// reference to a live Canvas actor in the level.
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func (w *Canvas) MakeSelfAPI(actor *Actor) map[string]interface{} {
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return map[string]interface{}{
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"Filename": actor.Doodad().Filename,
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"Title": actor.Doodad().Title,
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// functions
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"ID": actor.ID,
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"GetTag": actor.Doodad().Tag,
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"Position": actor.Position,
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"SetHitbox": actor.SetHitbox,
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"SetVelocity": actor.SetVelocity,
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"SetMobile": actor.SetMobile,
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"SetGravity": actor.SetGravity,
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"AddAnimation": actor.AddAnimation,
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"IsAnimating": actor.IsAnimating,
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"PlayAnimation": actor.PlayAnimation,
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"StopAnimation": actor.StopAnimation,
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"ShowLayer": actor.ShowLayer,
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"ShowLayerNamed": actor.ShowLayerNamed,
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"Destroy": actor.Destroy,
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"GetLinks": func() []map[string]interface{} {
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var result = []map[string]interface{}{}
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for _, linked := range w.GetLinkedActors(actor) {
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result = append(result, w.MakeSelfAPI(linked))
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}
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return result
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},
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}
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}
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