doodle/pkg/balance/boolprops.go
Noah Petherbridge 864156da53 Settings Window + Bugfix
* Added a Settings window for game options, such as enabling the
  horizontal toolbars in Edit Mode. The Settings window also has a
  Controls tab showing the gameplay buttons and keyboard shortcuts.
* The Settings window is available as a button on the home screen OR
  from the Edit->Settings menu in the EditScene.
* Bugfix: using WASD to move the player character now works better and
  is considered by the game to be identical to the arrow key inputs. Boy
  now updates his animation based on these keys, and they register as
  boolean on/off keys instead of affected by key-repeat.
* Refactor the boolProps: they are all part of usercfg now, and if you
  run e.g. "boolProp show-all-doodads true" and then cause the user
  settings to save to disk, that boolProp will be permanently enabled
  until turned off again.
2021-06-19 22:14:41 -07:00

74 lines
1.9 KiB
Go

package balance
import (
"errors"
"fmt"
"sort"
"strings"
"git.kirsle.net/apps/doodle/pkg/usercfg"
)
/*
Boolprop is a boolean setting that can be toggled in the game using the
developer console. Many of these consist of usercfg settings that are
not exposed to the Settings UI window, and secret testing functions.
Where one points to usercfg, check usercfg.Settings for documentation
about what that boolean does.
*/
type Boolprop struct {
Name string
Get func() bool
Set func(bool)
}
// Boolprops are the map of available boolprops, shown in the dev
// console when you type: "boolProp list"
var Boolprops = map[string]Boolprop{
"show-hidden-doodads": {
Get: func() bool { return usercfg.Current.ShowHiddenDoodads },
Set: func(v bool) { usercfg.Current.ShowHiddenDoodads = v },
},
"write-lock-override": {
Get: func() bool { return usercfg.Current.WriteLockOverride },
Set: func(v bool) { usercfg.Current.WriteLockOverride = v },
},
"pretty-json": {
Get: func() bool { return usercfg.Current.JSONIndent },
Set: func(v bool) { usercfg.Current.JSONIndent = v },
},
"horizontal-toolbars": {
Get: func() bool { return usercfg.Current.HorizontalToolbars },
Set: func(v bool) { usercfg.Current.HorizontalToolbars = v },
},
}
// GetBoolProp reads the current value of a boolProp.
// Special value "list" will error out with a list of available props.
func GetBoolProp(name string) (bool, error) {
if name == "list" {
var keys []string
for k := range Boolprops {
keys = append(keys, k)
}
sort.Strings(keys)
return false, fmt.Errorf(
"boolprops: %s",
strings.Join(keys, ", "),
)
}
if prop, ok := Boolprops[name]; ok {
return prop.Get(), nil
}
return false, errors.New("no such boolProp")
}
// BoolProp allows easily setting a boolProp by name.
func BoolProp(name string, v bool) error {
if prop, ok := Boolprops[name]; ok {
prop.Set(v)
return nil
}
return errors.New("no such boolProp")
}