Noah Petherbridge
73421d27f2
* Add modal.Wait() that creates a global progress bar modal which is not dismissable by the user; the caller must Dismiss() the modal themselves when ready. * It will be useful in the future in case e.g. saving a Level needs to take a while to rebalance chunks and the modal prevents ALL interaction with the game so the user can't further modify the level while it's busy refactoring itself. * Cheat code: "test wait screen" to show the Wait modal for 10 seconds. |
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.. | ||
loadscreen | ||
alert.go | ||
confirm.go | ||
end_level.go | ||
modal_test.go | ||
modal.go | ||
wait.go |