Noah Petherbridge
3892087932
* The "Use Key" (Q or Spacebar) now activates the Warp Door instead of a collision event doing so. * Warp Doors are now functional: the player opens a door, disappears, the door closes; player is teleported to the linked door which opens, appears the player and closes. * If the player exits thru a Blue or Orange door which is disabled (dotted outline), the door still opens and drops the player off but returns to a Disabled state, acting as a one-way door. * Clean up several debug log lines from Doodle and doodad scripts. |
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.. | ||
down.gif | ||
down.js | ||
down1.png | ||
down2.png | ||
down3.png | ||
down4.png | ||
left1.png | ||
left2.png | ||
left3.png | ||
left4.png | ||
README.md | ||
right1.png | ||
right2.png | ||
right3.png | ||
right4.png | ||
trapdoor.js | ||
up1.png | ||
up2.png | ||
up3.png | ||
up4.png |
Button Doodads
doodad convert -t "Trapdoor Down" down{1,2,3}.png trapdoor-down.doodad