doodle/dev-assets/doodads/buttons/sticky.js
Noah Petherbridge 3892087932 Doodads: Use Key and Working Warp Doors
* The "Use Key" (Q or Spacebar) now activates the Warp Door instead of a
  collision event doing so.
* Warp Doors are now functional: the player opens a door, disappears,
  the door closes; player is teleported to the linked door which opens,
  appears the player and closes.
* If the player exits thru a Blue or Orange door which is disabled
  (dotted outline), the door still opens and drops the player off but
  returns to a Disabled state, acting as a one-way door.
* Clean up several debug log lines from Doodle and doodad scripts.
2021-01-03 15:19:21 -08:00

34 lines
602 B
JavaScript

function main() {
var pressed = false;
// When a sticky button receives power, it pops back up.
Message.Subscribe("power", function(powered) {
if (powered && pressed) {
Self.ShowLayer(0);
pressed = false;
Sound.Play("button-up.wav")
Message.Publish("power", false);
}
})
Events.OnCollide(function(e) {
if (!e.Settled) {
return;
}
if (pressed) {
return;
}
// Verify they've touched the button.
if (e.Overlap.Y + e.Overlap.H < 24) {
return;
}
Sound.Play("button-down.wav")
Self.ShowLayer(1);
pressed = true;
Message.Publish("power", true);
});
}