doodle/dev-assets/doodads/buttons/button.js
Noah Petherbridge 3892087932 Doodads: Use Key and Working Warp Doors
* The "Use Key" (Q or Spacebar) now activates the Warp Door instead of a
  collision event doing so.
* Warp Doors are now functional: the player opens a door, disappears,
  the door closes; player is teleported to the linked door which opens,
  appears the player and closes.
* If the player exits thru a Blue or Orange door which is disabled
  (dotted outline), the door still opens and drops the player off but
  returns to a Disabled state, acting as a one-way door.
* Clean up several debug log lines from Doodle and doodad scripts.
2021-01-03 15:19:21 -08:00

36 lines
576 B
JavaScript

function main() {
var timer = 0;
var pressed = false;
Events.OnCollide(function(e) {
if (!e.Settled) {
return;
}
// Verify they've touched the button.
if (e.Overlap.Y + e.Overlap.H < 24) {
return;
}
if (!pressed) {
Sound.Play("button-down.wav")
Message.Publish("power", true);
pressed = true;
}
if (timer > 0) {
clearTimeout(timer);
}
Self.ShowLayer(1);
timer = setTimeout(function() {
Sound.Play("button-up.wav")
Self.ShowLayer(0);
Message.Publish("power", false);
timer = 0;
pressed = false;
}, 200);
});
}