doodle/dev-assets/doodads/trapdoors
Noah Petherbridge 81cb3bd617 1st Round of Doodad Sprites + Improve Doodad Tool
* Improve the `doodad convert` command to convert a series of input
  images into multiple Frames of a Doodad:
  `doodad convert frame1.png frame2.png frameN.png output.doodad`
* Add the initial round of dev-asset sprites for the default Doodads:
  * Button, Button-TypeB and Sticky Button
  * Red, Blue, Green and Yellow Locked Doors and Keys
  * Electric Door
  * Trapdoor Down
* Add dev-assets/palette.json that defines our default doodad color
  palette. Eventually the JSON will be used by the `doodad` tool to give
  the layers meaningful names.
2019-04-17 00:02:41 -07:00
..
down1.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
down2.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
down3.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
down4.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
README.md 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00

Button Doodads

doodad convert -t "Trapdoor Down" down{1,2,3}.png trapdoor-down.doodad