Noah Petherbridge
81cb3bd617
* Improve the `doodad convert` command to convert a series of input images into multiple Frames of a Doodad: `doodad convert frame1.png frame2.png frameN.png output.doodad` * Add the initial round of dev-asset sprites for the default Doodads: * Button, Button-TypeB and Sticky Button * Red, Blue, Green and Yellow Locked Doors and Keys * Electric Door * Trapdoor Down * Add dev-assets/palette.json that defines our default doodad color palette. Eventually the JSON will be used by the `doodad` tool to give the layers meaningful names. |
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.. | ||
blue-key.png | ||
blue1.png | ||
blue2.png | ||
electric1.png | ||
electric2.png | ||
electric3.png | ||
electric4.png | ||
green-key.png | ||
green1.png | ||
green2.png | ||
README.md | ||
red-key.png | ||
red1.png | ||
red2.png | ||
yellow-key.png | ||
yellow1.png | ||
yellow2.png |
Button Doodads
doodad convert -t "Red Door" red1.png red2.png red-door.doodad
doodad convert -t "Blue Door" blue1.png blue2.png blue-door.doodad
doodad convert -t "Green Door" green1.png green2.png green-door.doodad
doodad convert -t "Yellow Door" yellow1.png yellow2.png yellow-door.doodad
doodad convert -t "Red Key" red-key.png red-key.doodad
doodad convert -t "Blue Key" blue-key.png blue-key.doodad
doodad convert -t "Green Key" green-key.png green-key.doodad
doodad convert -t "Yellow Key" yellow-key.png yellow-key.doodad
doodad convert -t "Electric Door" electric{1,2,3,4}.png electric-door.doodad