doodle/dev-assets/doodads/buttons
Noah Petherbridge 81cb3bd617 1st Round of Doodad Sprites + Improve Doodad Tool
* Improve the `doodad convert` command to convert a series of input
  images into multiple Frames of a Doodad:
  `doodad convert frame1.png frame2.png frameN.png output.doodad`
* Add the initial round of dev-asset sprites for the default Doodads:
  * Button, Button-TypeB and Sticky Button
  * Red, Blue, Green and Yellow Locked Doors and Keys
  * Electric Door
  * Trapdoor Down
* Add dev-assets/palette.json that defines our default doodad color
  palette. Eventually the JSON will be used by the `doodad` tool to give
  the layers meaningful names.
2019-04-17 00:02:41 -07:00
..
button.js 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
button1.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
button2.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
README.md 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
sticky.js 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
sticky1.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
sticky2.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
typeB1.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00
typeB2.png 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00

Button Doodads

doodad convert -t "Sticky Button" sticky1.png sticky2.png sticky-button.doodad
doodad install-script sticky.js sticky-button.doodad

doodad convert -t "Button" button1.png button2.png button.doodad
doodad install-script button.js button.doodad

doodad convert -t "Button Type B" typeB1.png typeB2.png button-typeB.doodad
doodad install-script button.js button-typeB.doodad