Noah Petherbridge
810ba193d9
* New doodad: Electric Trapdoor. It is a horizontal version of the Electric Door. Opens while powered by a button or a switch and closes when it loses power. * The Box doodad will reset to its original location if it receives a power signal from a linked Button or Switch. So for box pushing puzzles you can add a reset button in case the boxes get stuck. * Refactored the Doodad build scripts into many Makefiles for easier iteration (don't need to compile ALL doodads to test one). Updates to the JavaScript API for doodads: * Self.MoveTo(Point) is now available to set the actor's position in world coordinates.
18 lines
538 B
Makefile
18 lines
538 B
Makefile
ALL: build
|
|
|
|
.PHONY: build
|
|
build:
|
|
doodad convert -t "Blue Azulian" blu-front.png blu-back.png \
|
|
blu-wr{1,2,3,4}.png blu-wl{1,2,3,4}.png azu-blu.doodad
|
|
doodad install-script azulian.js azu-blu.doodad
|
|
|
|
doodad convert -t "Red Azulian" red-front.png red-back.png \
|
|
red-wr{1,2,3,4}.png red-wl{1,2,3,4}.png azu-red.doodad
|
|
doodad install-script azulian-red.js azu-red.doodad
|
|
|
|
# Tag the category for these doodads
|
|
for i in *.doodad; do\
|
|
doodad edit-doodad --tag "category=creatures" $${i};\
|
|
done
|
|
|
|
cp *.doodad ../../../assets/doodads/
|