doodle/pkg/editor_ui_toolbar.go
Noah Petherbridge 8965a7d86a Doodads: Crumbly Floor, Start Flag & State Blocks
Add new doodads:

* Start Flag: place this in a level to set the spawn point of the player
  character. If no flag is found, the player spawns at 0,0 in the top
  corner of the map. Only use one Start Flag per level, otherwise the
  player will randomly spawn at one of them.
* Crumbly Floor: a solid floor that begins to shake and then fall apart
  after a moment when a mobile character steps on it. The floor respawns
  after 5 seconds.
* State Blocks: blue and orange blocks that toggle between solid and
  pass-thru whenever a State Button is activated.
* State Button: a solid "ON/OFF" block that toggles State Blocks back
  and forth when touched. Only activates if touched on the side or bottom;
  acts as a solid floor when walked on from the top.

New features for doodad scripts:

* Actor scripts: call SetMobile(true) to mark an actor as a mobile mob
  (i.e. player character or enemy). Other doodads can check if the actor
  colliding with them IsMobile so they don't activate if placed too close
  to other (non-mobile) doodads in a level. The Blue and Red Azulians
  are the only mobile characters so far.
* Message.Broadcast allows sending a pub/sub message out to ALL doodads
  in the level, instead of only to linked doodads as Message.Publish does.
  This is used for the State Blocks to globally communicate on/off status
  without needing to link them all together manually.
2019-12-30 18:13:28 -08:00

254 lines
5.5 KiB
Go

package doodle
import (
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/drawtool"
"git.kirsle.net/apps/doodle/pkg/sprites"
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui"
)
// Width of the toolbar frame.
var toolbarWidth = 44 // 38px button (32px sprite + borders) + padding
var toolbarSpriteSize = 32 // 32x32 sprites.
// SetupToolbar configures the UI for the Tools panel.
func (u *EditorUI) SetupToolbar(d *Doodle) *ui.Frame {
frame := ui.NewFrame("Tool Bar")
frame.Resize(render.NewRect(toolbarWidth, 100))
frame.Configure(ui.Config{
BorderSize: 2,
BorderStyle: ui.BorderRaised,
Background: render.Grey,
})
btnFrame := ui.NewFrame("Tool Buttons")
frame.Pack(btnFrame, ui.Pack{
Side: ui.N,
})
// Helper functions to toggle the correct palette panel.
var (
showSwatchPalette = func() {
u.DoodadTab.Hide()
u.PaletteTab.Show()
}
showDoodadPalette = func() {
u.PaletteTab.Hide()
u.DoodadTab.Show()
}
)
// Buttons.
var buttons = []struct {
Value string
Icon string
Click func()
}{
{
Value: drawtool.PencilTool.String(),
Icon: "assets/sprites/pencil-tool.png",
Click: func() {
u.Canvas.Tool = drawtool.PencilTool
showSwatchPalette()
d.Flash("Pencil Tool selected.")
},
},
{
Value: drawtool.LineTool.String(),
Icon: "assets/sprites/line-tool.png",
Click: func() {
u.Canvas.Tool = drawtool.LineTool
showSwatchPalette()
d.Flash("Line Tool selected.")
},
},
{
Value: drawtool.RectTool.String(),
Icon: "assets/sprites/rect-tool.png",
Click: func() {
u.Canvas.Tool = drawtool.RectTool
showSwatchPalette()
d.Flash("Rectangle Tool selected.")
},
},
{
Value: drawtool.EllipseTool.String(),
Icon: "assets/sprites/ellipse-tool.png",
Click: func() {
u.Canvas.Tool = drawtool.EllipseTool
showSwatchPalette()
d.Flash("Ellipse Tool selected.")
},
},
{
Value: drawtool.ActorTool.String(),
Icon: "assets/sprites/actor-tool.png",
Click: func() {
u.Canvas.Tool = drawtool.ActorTool
showDoodadPalette()
d.Flash("Actor Tool selected. Drag a Doodad from the drawer into your level.")
},
},
{
Value: drawtool.LinkTool.String(),
Icon: "assets/sprites/link-tool.png",
Click: func() {
u.Canvas.Tool = drawtool.LinkTool
showDoodadPalette()
d.Flash("Link Tool selected. Click a doodad in your level to link it to another.")
},
},
{
Value: drawtool.EraserTool.String(),
Icon: "assets/sprites/eraser-tool.png",
Click: func() {
u.Canvas.Tool = drawtool.EraserTool
// Set the brush size within range for the eraser.
if u.Canvas.BrushSize < balance.DefaultEraserBrushSize {
u.Canvas.BrushSize = balance.DefaultEraserBrushSize
} else if u.Canvas.BrushSize > balance.MaxEraserBrushSize {
u.Canvas.BrushSize = balance.MaxEraserBrushSize
}
showSwatchPalette()
d.Flash("Eraser Tool selected.")
},
},
}
for _, button := range buttons {
button := button
image, err := sprites.LoadImage(d.Engine, button.Icon)
if err != nil {
panic(err)
}
btn := ui.NewRadioButton(
button.Value,
&u.activeTool,
button.Value,
image,
)
var btnSize = btn.BoxThickness(2) + toolbarSpriteSize
btn.Resize(render.NewRect(btnSize, btnSize))
btn.Handle(ui.Click, func(p render.Point) {
button.Click()
})
u.Supervisor.Add(btn)
btnFrame.Pack(btn, ui.Pack{
Side: ui.N,
PadY: 2,
})
}
// Spacer frame.
frame.Pack(ui.NewFrame("spacer"), ui.Pack{
Side: ui.N,
PadY: 8,
})
// "Brush Size" label
bsLabel := ui.NewLabel(ui.Label{
Text: "Size:",
Font: balance.LabelFont,
})
frame.Pack(bsLabel, ui.Pack{
Side: ui.N,
})
// Brush Size widget
{
sizeFrame := ui.NewFrame("Brush Size Frame")
frame.Pack(sizeFrame, ui.Pack{
Side: ui.N,
PadY: 0,
})
sizeLabel := ui.NewLabel(ui.Label{
IntVariable: &u.Canvas.BrushSize,
Font: balance.SmallMonoFont,
})
sizeLabel.Configure(ui.Config{
BorderSize: 1,
BorderStyle: ui.BorderSunken,
Background: render.Grey,
})
sizeFrame.Pack(sizeLabel, ui.Pack{
Side: ui.N,
FillX: true,
PadY: 2,
})
sizeBtnFrame := ui.NewFrame("Size Increment Button Frame")
sizeFrame.Pack(sizeBtnFrame, ui.Pack{
Side: ui.N,
FillX: true,
})
var incButtons = []struct {
Label string
F func()
}{
{
Label: "-",
F: func() {
// Select next smaller brush size.
for i := len(balance.BrushSizeOptions) - 1; i >= 0; i-- {
if balance.BrushSizeOptions[i] < u.Canvas.BrushSize {
u.Canvas.BrushSize = balance.BrushSizeOptions[i]
break
}
}
},
},
{
Label: "+",
F: func() {
// Select next bigger brush size.
for _, size := range balance.BrushSizeOptions {
if size > u.Canvas.BrushSize {
u.Canvas.BrushSize = size
break
}
}
// Limit the eraser brush size, too big and it's slow because
// the eraser has to scan and remember pixels to be able to
// Undo the erase and restore them.
if u.Canvas.Tool == drawtool.EraserTool && u.Canvas.BrushSize > balance.MaxEraserBrushSize {
u.Canvas.BrushSize = balance.MaxEraserBrushSize
}
},
},
}
for _, button := range incButtons {
button := button
btn := ui.NewButton("BrushSize"+button.Label, ui.NewLabel(ui.Label{
Text: button.Label,
Font: balance.SmallMonoFont,
}))
btn.Handle(ui.Click, func(p render.Point) {
button.F()
})
u.Supervisor.Add(btn)
sizeBtnFrame.Pack(btn, ui.Pack{
Side: ui.W,
})
}
}
frame.Compute(d.Engine)
return frame
}