Noah Petherbridge
fd649b7ab1
* The `doodad` CLI tool got a lot of new commands: * `doodad show` to verbosely print details about Levels and Doodads. * `edit-level` and `edit-doodad` to update details about Levels and Doodads, such as their Title, Author, page type and size, etc. * Doodads gain a `Hidden bool` that hides them from the palette in Editor Mode. The player character (Blue Azulian) is Hidden. * Add some boolProps to the balance/ package and made a dynamic system to easily configure these with the in-game dev console. * Command: `boolProp list` returns available balance.boolProps * `boolProp <name>` returns the current value. * `boolProp <name> <true or false>` sets the value. * The new boolProps are: * showAllDoodads: enable Hidden doodads on the palette UI (NOTE: reload the editor to take effect) * writeLockOverride: edit files that are write locked anyway * prettyJSON: pretty-format the JSON files saved by the game.
69 lines
1.1 KiB
Go
69 lines
1.1 KiB
Go
// doodad is the command line developer tool for Doodle.
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package main
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import (
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"fmt"
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"log"
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"os"
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"sort"
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"time"
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"git.kirsle.net/apps/doodle/cmd/doodad/commands"
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"git.kirsle.net/apps/doodle/pkg/balance"
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"git.kirsle.net/apps/doodle/pkg/branding"
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"github.com/urfave/cli"
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)
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// Build variables.
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var (
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Build = "N/A"
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BuildDate string
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)
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func init() {
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if BuildDate == "" {
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BuildDate = time.Now().Format(time.RFC3339)
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}
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}
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func main() {
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app := cli.NewApp()
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app.Name = "doodad"
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app.Usage = "command line interface for Doodle"
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var freeLabel string
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if balance.FreeVersion {
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freeLabel = " (shareware)"
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}
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app.Version = fmt.Sprintf("%s build %s%s. Built on %s",
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branding.Version,
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Build,
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freeLabel,
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BuildDate,
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)
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app.Flags = []cli.Flag{
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cli.BoolFlag{
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Name: "debug, d",
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Usage: "enable debug level logging",
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},
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}
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app.Commands = []cli.Command{
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commands.Convert,
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commands.Show,
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commands.EditLevel,
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commands.EditDoodad,
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commands.InstallScript,
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}
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sort.Sort(cli.FlagsByName(app.Flags))
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sort.Sort(cli.CommandsByName(app.Commands))
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err := app.Run(os.Args)
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if err != nil {
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log.Fatal(err)
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}
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}
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