doodle/pkg/uix/actor_events.go
Noah Petherbridge 3892087932 Doodads: Use Key and Working Warp Doors
* The "Use Key" (Q or Spacebar) now activates the Warp Door instead of a
  collision event doing so.
* Warp Doors are now functional: the player opens a door, disappears,
  the door closes; player is teleported to the linked door which opens,
  appears the player and closes.
* If the player exits thru a Blue or Orange door which is disabled
  (dotted outline), the door still opens and drops the player off but
  returns to a Disabled state, acting as a one-way door.
* Clean up several debug log lines from Doodle and doodad scripts.
2021-01-03 15:19:21 -08:00

17 lines
411 B
Go

package uix
import "git.kirsle.net/go/render"
// CollideEvent holds data sent to an actor's Collide handler.
type CollideEvent struct {
Actor *Actor
Overlap render.Rect
InHitbox bool // If the two elected hitboxes are overlapping
Settled bool // Movement phase finished, actor script can fire actions
}
// UseEvent holds data sent to an actor's OnUse handler.
type UseEvent struct {
Actor *Actor
}