doodle/pkg/cheats.go
Noah Petherbridge 837960c477 Doodads: Small Key Door + Bigger Crumbly Floor
* The crumbly floor doodad was made 50% larger.
* New doodad: Small Key and Small Key Door. These work like the colored
  doors and locks except each Small Key is consumed when it unlocks a
  door. The door's appearance is of iron bars.
* The inventory HUD displays a small quantity label in the lower-right
  corner of items that have a quantity, such as the Small Key. This is
  done as a Canvas.CornerLabel string attribute on uix.Canvas.
* The "give all keys" cheat adds 99 Small Keys to your inventory.
2021-01-03 17:06:33 -08:00

95 lines
2.7 KiB
Go

package doodle
// cheatCommand is a subroutine of the Command.Run() method of the Doodle
// developer shell (commands.go). It looks for special cheat codes entered
// into the command shell and executes them.
//
// Returns true if a cheat was intercepted, false if the command is not a cheat.
func (c Command) cheatCommand(d *Doodle) bool {
// Some cheats only work in Play Mode.
playScene, isPlay := d.Scene.(*PlayScene)
// Cheat codes
switch c.Raw {
case "unleash the beast":
if fpsDoNotCap {
d.Flash("Reset frame rate throttle to factory default FPS")
} else {
d.Flash("Unleashing as many frames as we can render!")
}
fpsDoNotCap = !fpsDoNotCap
case "don't edit and drive":
if isPlay {
playScene.drawing.Editable = true
d.Flash("Level canvas is now editable. Don't edit and drive!")
} else {
d.Flash("Use this cheat in Play Mode to make the level canvas editable.")
}
case "scroll scroll scroll your boat":
if isPlay {
playScene.drawing.Scrollable = true
d.Flash("Level canvas is now scrollable with the arrow keys.")
} else {
d.Flash("Use this cheat in Play Mode to make the level scrollable.")
}
case "import antigravity":
if isPlay {
playScene.antigravity = !playScene.antigravity
playScene.Player.SetGravity(!playScene.antigravity)
if playScene.antigravity {
d.Flash("Gravity disabled for player character.")
} else {
d.Flash("Gravity restored for player character.")
}
} else {
d.Flash("Use this cheat in Play Mode to disable gravity for the player character.")
}
case "ghost mode":
if isPlay {
playScene.noclip = !playScene.noclip
playScene.Player.SetNoclip(playScene.noclip)
playScene.antigravity = playScene.noclip
playScene.Player.SetGravity(!playScene.antigravity)
if playScene.noclip {
d.Flash("Clipping disabled for player character.")
} else {
d.Flash("Clipping and gravity restored for player character.")
}
} else {
d.Flash("Use this cheat in Play Mode to disable clipping for the player character.")
}
case "give all keys":
if isPlay {
playScene.Player.AddItem("key-red.doodad", 0)
playScene.Player.AddItem("key-blue.doodad", 0)
playScene.Player.AddItem("key-green.doodad", 0)
playScene.Player.AddItem("key-yellow.doodad", 0)
playScene.Player.AddItem("small-key.doodad", 99)
d.Flash("Given all keys to the player character.")
} else {
d.Flash("Use this cheat in Play Mode to get all colored keys.")
}
case "drop all items":
if isPlay {
playScene.Player.ClearInventory()
d.Flash("Cleared inventory of player character.")
} else {
d.Flash("Use this cheat in Play Mode to clear your inventory.")
}
default:
return false
}
return true
}