* The crumbly floor doodad was made 50% larger. * New doodad: Small Key and Small Key Door. These work like the colored doors and locks except each Small Key is consumed when it unlocks a door. The door's appearance is of iron bars. * The inventory HUD displays a small quantity label in the lower-right corner of items that have a quantity, such as the Small Key. This is done as a Canvas.CornerLabel string attribute on uix.Canvas. * The "give all keys" cheat adds 99 Small Keys to your inventory.
95 lines
2.7 KiB
Go
95 lines
2.7 KiB
Go
package doodle
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// cheatCommand is a subroutine of the Command.Run() method of the Doodle
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// developer shell (commands.go). It looks for special cheat codes entered
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// into the command shell and executes them.
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//
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// Returns true if a cheat was intercepted, false if the command is not a cheat.
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func (c Command) cheatCommand(d *Doodle) bool {
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// Some cheats only work in Play Mode.
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playScene, isPlay := d.Scene.(*PlayScene)
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// Cheat codes
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switch c.Raw {
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case "unleash the beast":
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if fpsDoNotCap {
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d.Flash("Reset frame rate throttle to factory default FPS")
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} else {
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d.Flash("Unleashing as many frames as we can render!")
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}
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fpsDoNotCap = !fpsDoNotCap
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case "don't edit and drive":
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if isPlay {
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playScene.drawing.Editable = true
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d.Flash("Level canvas is now editable. Don't edit and drive!")
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} else {
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d.Flash("Use this cheat in Play Mode to make the level canvas editable.")
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}
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case "scroll scroll scroll your boat":
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if isPlay {
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playScene.drawing.Scrollable = true
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d.Flash("Level canvas is now scrollable with the arrow keys.")
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} else {
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d.Flash("Use this cheat in Play Mode to make the level scrollable.")
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}
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case "import antigravity":
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if isPlay {
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playScene.antigravity = !playScene.antigravity
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playScene.Player.SetGravity(!playScene.antigravity)
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if playScene.antigravity {
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d.Flash("Gravity disabled for player character.")
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} else {
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d.Flash("Gravity restored for player character.")
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}
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} else {
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d.Flash("Use this cheat in Play Mode to disable gravity for the player character.")
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}
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case "ghost mode":
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if isPlay {
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playScene.noclip = !playScene.noclip
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playScene.Player.SetNoclip(playScene.noclip)
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playScene.antigravity = playScene.noclip
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playScene.Player.SetGravity(!playScene.antigravity)
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if playScene.noclip {
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d.Flash("Clipping disabled for player character.")
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} else {
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d.Flash("Clipping and gravity restored for player character.")
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}
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} else {
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d.Flash("Use this cheat in Play Mode to disable clipping for the player character.")
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}
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case "give all keys":
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if isPlay {
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playScene.Player.AddItem("key-red.doodad", 0)
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playScene.Player.AddItem("key-blue.doodad", 0)
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playScene.Player.AddItem("key-green.doodad", 0)
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playScene.Player.AddItem("key-yellow.doodad", 0)
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playScene.Player.AddItem("small-key.doodad", 99)
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d.Flash("Given all keys to the player character.")
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} else {
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d.Flash("Use this cheat in Play Mode to get all colored keys.")
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}
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case "drop all items":
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if isPlay {
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playScene.Player.ClearInventory()
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d.Flash("Cleared inventory of player character.")
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} else {
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d.Flash("Use this cheat in Play Mode to clear your inventory.")
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}
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default:
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return false
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}
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return true
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}
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