* Improve the `doodad convert` command to convert a series of input images into multiple Frames of a Doodad: `doodad convert frame1.png frame2.png frameN.png output.doodad` * Add the initial round of dev-asset sprites for the default Doodads: * Button, Button-TypeB and Sticky Button * Red, Blue, Green and Yellow Locked Doors and Keys * Electric Door * Trapdoor Down * Add dev-assets/palette.json that defines our default doodad color palette. Eventually the JSON will be used by the `doodad` tool to give the layers meaningful names.
36 lines
414 B
JSON
36 lines
414 B
JSON
{
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"#000000": {
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"name": "black"
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},
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"#666666": {
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"name": "dark-grey"
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},
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"#999999": {
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"name": "grey"
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},
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"#CCCCCC": {
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"name": "light-grey"
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},
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"#FF0000": {
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"name": "red"
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},
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"#0099FF": {
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"name": "light-blue"
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},
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"#0000FF": {
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"name": "blue"
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},
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"#009900": {
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"name": "green"
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},
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"#999900": {
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"name": "gold"
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},
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"#4D391B": {
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"name": "brown"
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},
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"#8B652C": {
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"name": "light-brown"
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}
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}
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