* The blue and orange ON/OFF state blocks have all been increased in size to better match the player character (42x42 up from 33x33) * Added a new mob: the Red Bird. It flies back and forth while maintaining its altitude, similar to the Red Azulian. Planned AI behavior is to divebomb the player when it gets close. Dive sprites are included but not yet hooked up in JavaScript. * Warp Doors! (WIP). They have a golden "W" on them and come in three varieties: Brown, Blue and Orange. The blue and orange ones are sensitive to the State Block and will become dotted outlines when inactive (and can not be entered in this state). The door opens for the player character, makes him disappear, then closes again. The plan is it will then warp you to the location of a linked Warp Door elsewhere on the level, but for now it will just make the player re-appear after completing the Close Door animation.
185 lines
5.1 KiB
Bash
Executable File
185 lines
5.1 KiB
Bash
Executable File
#!/bin/bash
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# Build all the doodads from their source files.
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if [[ ! -d "./azulian" ]]; then
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echo Run this script from the dev-assets/doodads/ working directory.
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exit 1
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fi
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mkdir -p ../../assets/doodads
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boy() {
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cd boy/
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doodad convert -t "Boy" stand-right.png stand-left.png \
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walk-right-1.png walk-right-2.png walk-right-3.png \
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walk-left-1.png walk-left-2.png walk-left-3.png \
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boy.doodad
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doodad install-script boy.js boy.doodad
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cp *.doodad ../../../assets/doodads/
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cd ..
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}
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buttons() {
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cd buttons/
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doodad convert -t "Sticky Button" sticky1.png sticky2.png button-sticky.doodad
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doodad install-script sticky.js button-sticky.doodad
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doodad convert -t "Button" button1.png button2.png button.doodad
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doodad install-script button.js button.doodad
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doodad convert -t "Button Type B" typeB1.png typeB2.png button-typeB.doodad
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doodad install-script button.js button-typeB.doodad
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cp button*.doodad ../../../assets/doodads/
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cd ..
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}
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switches() {
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cd switches/
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doodad convert -t "Switch" switch-off.png switch-on.png switch.doodad
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doodad convert -t "Floor Switch" down-off.png down-on.png switch-down.doodad
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doodad convert -t "Left Switch" left-off.png left-on.png switch-left.doodad
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doodad convert -t "Right Switch" right-off.png right-on.png switch-right.doodad
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doodad install-script switch.js switch.doodad
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doodad install-script switch.js switch-down.doodad
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doodad install-script switch.js switch-left.doodad
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doodad install-script switch.js switch-right.doodad
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cp *.doodad ../../../assets/doodads/
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cd ..
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}
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doors() {
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cd doors/
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./build.sh
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cd ..
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}
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trapdoors() {
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cd trapdoors/
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doodad convert -t "Trapdoor" down{1,2,3,4}.png trapdoor-down.doodad
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doodad convert -t "Trapdoor Left" left{1,2,3,4}.png trapdoor-left.doodad
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doodad convert -t "Trapdoor Right" right{1,2,3,4}.png trapdoor-right.doodad
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doodad convert -t "Trapdoor Up" up{1,2,3,4}.png trapdoor-up.doodad
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doodad install-script trapdoor.js trapdoor-down.doodad
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doodad install-script trapdoor.js trapdoor-left.doodad
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doodad install-script trapdoor.js trapdoor-right.doodad
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doodad install-script trapdoor.js trapdoor-up.doodad
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doodad edit-doodad -q --tag direction=down trapdoor-down.doodad
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doodad edit-doodad -q --tag direction=left trapdoor-left.doodad
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doodad edit-doodad -q --tag direction=right trapdoor-right.doodad
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doodad edit-doodad -q --tag direction=up trapdoor-up.doodad
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cp trapdoor-*.doodad ../../../assets/doodads/
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cd ..
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}
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azulians() {
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cd azulian/
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doodad convert -t "Blue Azulian" blu-front.png blu-back.png \
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blu-wr{1,2,3,4}.png blu-wl{1,2,3,4}.png azu-blu.doodad
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doodad install-script azulian.js azu-blu.doodad
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doodad convert -t "Red Azulian" red-front.png red-back.png \
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red-wr{1,2,3,4}.png red-wl{1,2,3,4}.png azu-red.doodad
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doodad install-script azulian-red.js azu-red.doodad
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cp azu-*.doodad ../../../assets/doodads/
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cd ..
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}
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mobs() {
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cd bird/
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doodad convert -t "Bird (red)" left-1.png left-2.png right-1.png right-2.png \
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dive-left.png dive-right.png bird-red.doodad
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doodad install-script bird.js bird-red.doodad
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cp *.doodad ../../../assets/doodads/
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cd ..
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}
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objects() {
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cd objects/
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doodad convert -t "Exit Flag" exit-flag.png exit-flag.doodad
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doodad install-script exit-flag.js exit-flag.doodad
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doodad convert -t "Start Flag" start-flag.png start-flag.doodad
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cp *.doodad ../../../assets/doodads/
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cd ../crumbly-floor
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doodad convert -t "Crumbly Floor" floor.png shake1.png shake2.png \
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fall1.png fall2.png fall3.png fall4.png fallen.png \
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crumbly-floor.doodad
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doodad install-script crumbly-floor.js crumbly-floor.doodad
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cp *.doodad ../../../assets/doodads/
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cd ..
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}
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onoff() {
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cd on-off/
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doodad convert -t "State Button" blue-button.png orange-button.png state-button.doodad
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doodad install-script state-button.js state-button.doodad
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doodad convert -t "State Block (Blue)" blue-on.png blue-off.png state-block-blue.doodad
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doodad install-script state-block-blue.js state-block-blue.doodad
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doodad convert -t "State Block (Orange)" orange-off.png orange-on.png state-block-orange.doodad
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doodad install-script state-block-orange.js state-block-orange.doodad
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cp *.doodad ../../../assets/doodads/
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cd ..
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}
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warpdoor() {
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cd warp-door/
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doodad convert -t "Warp Door" door-1.png door-2.png door-3.png door-4.png warp-door.doodad
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doodad edit-doodad -q --tag color=none warp-door.doodad
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doodad install-script warp-door.js warp-door.doodad
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doodad convert -t "Warp Door (Blue)" blue-1.png blue-2.png blue-3.png blue-4.png blue-off.png \
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warp-door-blue.doodad
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doodad edit-doodad -q --tag color=blue warp-door-blue.doodad
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doodad install-script warp-door.js warp-door-blue.doodad
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doodad convert -t "Warp Door (Orange)" orange-off.png orange-1.png orange-2.png orange-3.png orange-4.png \
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warp-door-orange.doodad
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doodad edit-doodad -q --tag color=orange warp-door-orange.doodad
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doodad install-script warp-door.js warp-door-orange.doodad
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cp *.doodad ../../../assets/doodads/
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cd ..
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}
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boy
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buttons
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switches
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doors
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trapdoors
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azulians
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mobs
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objects
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onoff
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warpdoor
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doodad edit-doodad -quiet -lock -author "Noah" ../../assets/doodads/*.doodad
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doodad edit-doodad -hide ../../assets/doodads/azu-blu.doodad
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doodad edit-doodad -hide ../../assets/doodads/boy.doodad
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