Noah Petherbridge
65a811db0d
* Discovered a bug where if you hit the Undo key to erase pixels and an entire chunk became empty by it, the chunk would have rendering errors and show as a solid black square instead of the level wallpaper showing through. * Chunks that have no pixels in them are culled from the chunker immediately when you call a Delete() operation. * The level file saver also calls a maintenance function to prune all empty chunks upon saving the file. So existing levels with broken chunks need only be re-saved to fix them. |
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.. | ||
azulian | ||
buttons | ||
doors | ||
objects | ||
switches | ||
test | ||
trapdoors | ||
build.sh | ||
mischievous.js | ||
palette.json |