Noah Petherbridge
4dd1bebc5f
* Debug mode: no longer enables the DebugOverlay (F3) by default, but does now insert the current FPS counter into the window title bar. * ui.Frame: set a default "mostly transparent" BG color so the frame background doesn't render as white. * Add the MenuScene which will house the game's main menus. * The "New Level" menu is first to be added. * UI lets you pick Page Type and Wallpaper using radio buttons. * Page Type: Unbounded, Bounded (default), No Negative Space, Bordered * Fix bugs in uix.Canvas to fully support all these page types.
93 lines
2.0 KiB
Go
93 lines
2.0 KiB
Go
package ui
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import (
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"fmt"
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"git.kirsle.net/apps/doodle/lib/render"
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)
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// Frame is a widget that contains other widgets.
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type Frame struct {
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Name string
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BaseWidget
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packs map[Anchor][]packedWidget
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widgets []Widget
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}
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// NewFrame creates a new Frame.
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func NewFrame(name string) *Frame {
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w := &Frame{
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Name: name,
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packs: map[Anchor][]packedWidget{},
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widgets: []Widget{},
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}
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w.SetBackground(render.RGBA(1, 0, 0, 0)) // invisible default BG
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w.IDFunc(func() string {
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return fmt.Sprintf("Frame<%s>",
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name,
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)
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})
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return w
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}
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// Setup ensures all the Frame's data is initialized and not null.
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func (w *Frame) Setup() {
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if w.packs == nil {
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w.packs = map[Anchor][]packedWidget{}
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}
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if w.widgets == nil {
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w.widgets = []Widget{}
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}
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}
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// Children returns all of the child widgets.
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func (w *Frame) Children() []Widget {
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return w.widgets
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}
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// Compute the size of the Frame.
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func (w *Frame) Compute(e render.Engine) {
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w.computePacked(e)
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}
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// Present the Frame.
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func (w *Frame) Present(e render.Engine, P render.Point) {
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if w.Hidden() {
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return
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}
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var (
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S = w.Size()
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)
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// Draw the widget's border and everything.
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w.DrawBox(e, P)
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// Draw the background color.
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e.DrawBox(w.Background(), render.Rect{
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X: P.X + w.BoxThickness(1),
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Y: P.Y + w.BoxThickness(1),
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W: S.W - w.BoxThickness(2),
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H: S.H - w.BoxThickness(2),
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})
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// Draw the widgets.
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for _, child := range w.widgets {
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// child.Compute(e)
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p := child.Point()
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moveTo := render.NewPoint(
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P.X+p.X+w.BoxThickness(1),
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P.Y+p.Y+w.BoxThickness(1),
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)
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// if child.ID() == "Canvas" {
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// log.Debug("Frame X=%d Child X=%d Box=%d Point=%s", P.X, p.X, w.BoxThickness(1), p)
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// log.Debug("Frame Y=%d Child Y=%d Box=%d MoveTo=%s", P.Y, p.Y, w.BoxThickness(1), moveTo)
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// }
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// child.MoveTo(moveTo) // TODO: if uncommented the child will creep down the parent each tick
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// if child.ID() == "Canvas" {
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// log.Debug("New Point: %s", child.Point())
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// }
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child.Present(e, moveTo)
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}
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}
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