Noah Petherbridge
6def8f7625
* Fix collision detection to allow actors to walk up slopes smoothly, without losing any horizontal velocity. * Fix scrolling a level canvas so that chunks near the right or bottom edge of the viewpoint were getting culled prematurely. * Centralize JavaScript exception catching logic to attach Go and JS stack traces where possible to be more useful for debugging. * Performance: flush all SDL2 textures from memory between scene transitions in the app. Also add a `flush-textures` dev console command to flush the textures at any time - they all should regenerate if still needed based on underlying go.Images which can be garbage collected. |
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browser_wasm.go | ||
browser.go | ||
doc.go | ||
engine_sdl.go | ||
engine_wasm.go | ||
file_dialog_fallback.go | ||
file_dialog_native.go | ||
file_dialogs.go | ||
username.go |