Noah Petherbridge
fd649b7ab1
* The `doodad` CLI tool got a lot of new commands: * `doodad show` to verbosely print details about Levels and Doodads. * `edit-level` and `edit-doodad` to update details about Levels and Doodads, such as their Title, Author, page type and size, etc. * Doodads gain a `Hidden bool` that hides them from the palette in Editor Mode. The player character (Blue Azulian) is Hidden. * Add some boolProps to the balance/ package and made a dynamic system to easily configure these with the in-game dev console. * Command: `boolProp list` returns available balance.boolProps * `boolProp <name>` returns the current value. * `boolProp <name> <true or false>` sets the value. * The new boolProps are: * showAllDoodads: enable Hidden doodads on the palette UI (NOTE: reload the editor to take effect) * writeLockOverride: edit files that are write locked anyway * prettyJSON: pretty-format the JSON files saved by the game.
74 lines
1.6 KiB
Go
74 lines
1.6 KiB
Go
package doodads
|
|
|
|
import (
|
|
"bytes"
|
|
"encoding/json"
|
|
"fmt"
|
|
"io/ioutil"
|
|
"os"
|
|
"path/filepath"
|
|
|
|
"git.kirsle.net/apps/doodle/pkg/balance"
|
|
)
|
|
|
|
// ToJSON serializes the doodad as JSON.
|
|
func (d *Doodad) ToJSON() ([]byte, error) {
|
|
out := bytes.NewBuffer([]byte{})
|
|
encoder := json.NewEncoder(out)
|
|
if balance.JSONIndent {
|
|
encoder.SetIndent("", "\t")
|
|
}
|
|
err := encoder.Encode(d)
|
|
return out.Bytes(), err
|
|
}
|
|
|
|
// FromJSON loads a doodad from JSON string.
|
|
func FromJSON(filename string, data []byte) (*Doodad, error) {
|
|
var doodad = &Doodad{}
|
|
err := json.Unmarshal(data, doodad)
|
|
|
|
// Inflate the chunk metadata to map the pixels to their palette indexes.
|
|
doodad.Filename = filepath.Base(filename)
|
|
doodad.Inflate()
|
|
|
|
return doodad, err
|
|
}
|
|
|
|
// WriteJSON writes a Doodad to JSON on disk.
|
|
func (d *Doodad) WriteJSON(filename string) error {
|
|
json, err := d.ToJSON()
|
|
if err != nil {
|
|
return fmt.Errorf("Doodad.WriteJSON: JSON encode error: %s", err)
|
|
}
|
|
|
|
err = ioutil.WriteFile(filename, json, 0755)
|
|
if err != nil {
|
|
return fmt.Errorf("Doodad.WriteJSON: WriteFile error: %s", err)
|
|
}
|
|
|
|
d.Filename = filepath.Base(filename)
|
|
return nil
|
|
}
|
|
|
|
// LoadJSON loads a map from JSON file.
|
|
func LoadJSON(filename string) (*Doodad, error) {
|
|
fh, err := os.Open(filename)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
defer fh.Close()
|
|
|
|
// Decode the JSON file from disk.
|
|
d := New(0)
|
|
decoder := json.NewDecoder(fh)
|
|
err = decoder.Decode(&d)
|
|
if err != nil {
|
|
return d, fmt.Errorf("doodad.LoadJSON: JSON decode error: %s", err)
|
|
}
|
|
|
|
// Inflate the chunk metadata to map the pixels to their palette indexes.
|
|
d.Filename = filepath.Base(filename)
|
|
d.Inflate()
|
|
return d, err
|
|
}
|