doodle/pkg/editor_ui_toolbar.go
Noah Petherbridge f0101ba048 The Window Manager Update
* Take advantage of the new Window Manager feature of the UI toolkit.
* Move the MenuScene's "New Level" and "Play/Edit Level" windows into
  stand-alone functions in new pkg/windows/ package. The 'windows'
  package is isolated from the rest of Doodle and communicates using
  config variables and callback functions to avoid circular dependency.
* MenuScene calls the window constructors from the new package.
* Add an "Options" button to the Menu Bar in the Editor Scene, which
  opens the "New Level" window to allow changing the wallpaper or
  bounding type of the level currently being edited.
* Move the cheat codes into their own file, cheats.go
2020-04-06 23:21:17 -07:00

275 lines
6.1 KiB
Go

package doodle
import (
"git.kirsle.net/apps/doodle/pkg/balance"
"git.kirsle.net/apps/doodle/pkg/drawtool"
"git.kirsle.net/apps/doodle/pkg/sprites"
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui"
)
// Width of the toolbar frame.
var toolbarWidth = 44 // 38px button (32px sprite + borders) + padding
var toolbarSpriteSize = 32 // 32x32 sprites.
// SetupToolbar configures the UI for the Tools panel.
func (u *EditorUI) SetupToolbar(d *Doodle) *ui.Frame {
frame := ui.NewFrame("Tool Bar")
frame.Resize(render.NewRect(toolbarWidth, 100))
frame.Configure(ui.Config{
BorderSize: 2,
BorderStyle: ui.BorderRaised,
Background: render.Grey,
})
btnFrame := ui.NewFrame("Tool Buttons")
frame.Pack(btnFrame, ui.Pack{
Side: ui.N,
})
// Helper functions to toggle the correct palette panel.
var (
showSwatchPalette = func() {
u.DoodadTab.Hide()
u.PaletteTab.Show()
}
showDoodadPalette = func() {
u.PaletteTab.Hide()
u.DoodadTab.Show()
}
)
// Buttons.
var buttons = []struct {
Value string
Icon string
Tooltip string
Click func()
}{
{
Value: drawtool.PencilTool.String(),
Icon: "assets/sprites/pencil-tool.png",
Tooltip: "Pencil Tool",
Click: func() {
u.Canvas.Tool = drawtool.PencilTool
showSwatchPalette()
d.Flash("Pencil Tool selected.")
},
},
{
Value: drawtool.LineTool.String(),
Icon: "assets/sprites/line-tool.png",
Tooltip: "Line Tool",
Click: func() {
u.Canvas.Tool = drawtool.LineTool
showSwatchPalette()
d.Flash("Line Tool selected.")
},
},
{
Value: drawtool.RectTool.String(),
Icon: "assets/sprites/rect-tool.png",
Tooltip: "Rectangle Tool",
Click: func() {
u.Canvas.Tool = drawtool.RectTool
showSwatchPalette()
d.Flash("Rectangle Tool selected.")
},
},
{
Value: drawtool.EllipseTool.String(),
Icon: "assets/sprites/ellipse-tool.png",
Tooltip: "Ellipse Tool",
Click: func() {
u.Canvas.Tool = drawtool.EllipseTool
showSwatchPalette()
d.Flash("Ellipse Tool selected.")
},
},
{
Value: drawtool.ActorTool.String(),
Icon: "assets/sprites/actor-tool.png",
Tooltip: "Doodad Tool\nDrag-and-drop objects into your map",
Click: func() {
u.Canvas.Tool = drawtool.ActorTool
showDoodadPalette()
d.Flash("Actor Tool selected. Drag a Doodad from the drawer into your level.")
},
},
{
Value: drawtool.LinkTool.String(),
Icon: "assets/sprites/link-tool.png",
Tooltip: "Link Tool\nConnect doodads to each other",
Click: func() {
u.Canvas.Tool = drawtool.LinkTool
showDoodadPalette()
d.Flash("Link Tool selected. Click a doodad in your level to link it to another.")
},
},
{
Value: drawtool.EraserTool.String(),
Icon: "assets/sprites/eraser-tool.png",
Tooltip: "Eraser Tool",
Click: func() {
u.Canvas.Tool = drawtool.EraserTool
// Set the brush size within range for the eraser.
if u.Canvas.BrushSize < balance.DefaultEraserBrushSize {
u.Canvas.BrushSize = balance.DefaultEraserBrushSize
} else if u.Canvas.BrushSize > balance.MaxEraserBrushSize {
u.Canvas.BrushSize = balance.MaxEraserBrushSize
}
showSwatchPalette()
d.Flash("Eraser Tool selected.")
},
},
}
for _, button := range buttons {
button := button
image, err := sprites.LoadImage(d.Engine, button.Icon)
if err != nil {
panic(err)
}
btn := ui.NewRadioButton(
button.Value,
&u.activeTool,
button.Value,
image,
)
var btnSize = btn.BoxThickness(2) + toolbarSpriteSize
btn.Resize(render.NewRect(btnSize, btnSize))
btn.Handle(ui.Click, func(ed ui.EventData) error {
button.Click()
return nil
})
u.Supervisor.Add(btn)
ui.NewTooltip(btn, ui.Tooltip{
Text: button.Tooltip,
Edge: ui.Right,
})
btnFrame.Pack(btn, ui.Pack{
Side: ui.N,
PadY: 2,
})
}
// Spacer frame.
frame.Pack(ui.NewFrame("spacer"), ui.Pack{
Side: ui.N,
PadY: 8,
})
// "Brush Size" label
bsLabel := ui.NewLabel(ui.Label{
Text: "Size:",
Font: balance.LabelFont,
})
frame.Pack(bsLabel, ui.Pack{
Side: ui.N,
})
ui.NewTooltip(bsLabel, ui.Tooltip{
Text: "Set the line thickness for drawing",
Edge: ui.Right,
})
u.Supervisor.Add(bsLabel)
// Brush Size widget
{
sizeFrame := ui.NewFrame("Brush Size Frame")
frame.Pack(sizeFrame, ui.Pack{
Side: ui.N,
PadY: 0,
})
sizeLabel := ui.NewLabel(ui.Label{
IntVariable: &u.Canvas.BrushSize,
Font: balance.SmallMonoFont,
})
sizeLabel.Configure(ui.Config{
BorderSize: 1,
BorderStyle: ui.BorderSunken,
Background: render.Grey,
})
sizeFrame.Pack(sizeLabel, ui.Pack{
Side: ui.N,
FillX: true,
PadY: 2,
})
sizeBtnFrame := ui.NewFrame("Size Increment Button Frame")
sizeFrame.Pack(sizeBtnFrame, ui.Pack{
Side: ui.N,
FillX: true,
})
var incButtons = []struct {
Label string
F func()
}{
{
Label: "-",
F: func() {
// Select next smaller brush size.
for i := len(balance.BrushSizeOptions) - 1; i >= 0; i-- {
if balance.BrushSizeOptions[i] < u.Canvas.BrushSize {
u.Canvas.BrushSize = balance.BrushSizeOptions[i]
break
}
}
},
},
{
Label: "+",
F: func() {
// Select next bigger brush size.
for _, size := range balance.BrushSizeOptions {
if size > u.Canvas.BrushSize {
u.Canvas.BrushSize = size
break
}
}
// Limit the eraser brush size, too big and it's slow because
// the eraser has to scan and remember pixels to be able to
// Undo the erase and restore them.
if u.Canvas.Tool == drawtool.EraserTool && u.Canvas.BrushSize > balance.MaxEraserBrushSize {
u.Canvas.BrushSize = balance.MaxEraserBrushSize
}
},
},
}
for _, button := range incButtons {
button := button
btn := ui.NewButton("BrushSize"+button.Label, ui.NewLabel(ui.Label{
Text: button.Label,
Font: balance.SmallMonoFont,
}))
btn.Handle(ui.Click, func(ed ui.EventData) error {
button.F()
return nil
})
u.Supervisor.Add(btn)
sizeBtnFrame.Pack(btn, ui.Pack{
Side: ui.W,
})
}
}
frame.Compute(d.Engine)
return frame
}