doodle/pkg
Noah Petherbridge 65a811db0d Auto-prune Empty Chunks in Level Files
* Discovered a bug where if you hit the Undo key to erase pixels and an
  entire chunk became empty by it, the chunk would have rendering errors
  and show as a solid black square instead of the level wallpaper
  showing through.
* Chunks that have no pixels in them are culled from the chunker
  immediately when you call a Delete() operation.
* The level file saver also calls a maintenance function to prune all
  empty chunks upon saving the file. So existing levels with broken
  chunks need only be re-saved to fix them.
2019-07-16 22:10:18 -07:00
..
balance Improve Collision Detection: More Active w/ Actors 2019-07-16 21:07:38 -07:00
branding Minor Build Script Updates, Mac OS Support 2019-07-08 18:16:45 -07:00
collision Improve Collision Detection: More Active w/ Actors 2019-07-16 21:07:38 -07:00
doodads Update Doodad build-scripts to tag extra data 2019-07-06 23:50:38 -07:00
drawtool Better Ellipse Drawing Algorithm 2019-07-16 18:27:00 -07:00
enum Code Layout Refactor 2019-04-09 17:35:44 -07:00
filesystem Make Fire Deadly 2019-07-06 20:31:50 -07:00
level Auto-prune Empty Chunks in Level Files 2019-07-16 22:10:18 -07:00
log Makefile Love and Windows Bugfixes 2019-06-27 20:24:13 -07:00
scripting Improve Collision Detection: More Active w/ Actors 2019-07-16 21:07:38 -07:00
shmem Eraser Tool, Brush Sizes 2019-07-11 19:07:46 -07:00
sprites Add Tool Bar to Editor Mode 2019-07-03 20:24:04 -07:00
uix Improve Collision Detection: More Active w/ Actors 2019-07-16 21:07:38 -07:00
userdir Makefile Love and Windows Bugfixes 2019-06-27 20:24:13 -07:00
wallpaper Demo Running Level as Title Screen Wallpaper 2019-06-27 22:59:36 -07:00
wasm WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
commands.go Doodad CLI Tool Features; Write Lock and Hidden 2019-07-06 23:28:11 -07:00
config.go WASM: Store User Files in localStorage 2019-06-27 15:59:18 -07:00
doodle.go Auto-prune Empty Chunks in Level Files 2019-07-16 22:10:18 -07:00
editor_scene_debug.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
editor_scene.go Eraser Tool, Brush Sizes 2019-07-11 19:07:46 -07:00
editor_ui_doodad.go Eraser Tool, Brush Sizes 2019-07-11 19:07:46 -07:00
editor_ui_palette.go Add More Trapdoor Doodads 2019-07-05 15:02:22 -07:00
editor_ui_toolbar.go Lemon-shaped Ellipse Tool (WIP) 2019-07-14 14:18:44 -07:00
editor_ui.go Doodad CLI Tool Features; Write Lock and Hidden 2019-07-06 23:28:11 -07:00
fps.go Add MenuScene with New Level UI 2019-06-25 15:01:37 -07:00
guitest_scene.go Add Branding Module for Centralized Game Info 2019-06-23 17:52:48 -07:00
main_scene.go Make Fire Deadly 2019-07-06 20:31:50 -07:00
menu_scene.go Add Switches, Fire/Water Collision and Play Menu 2019-07-06 18:30:03 -07:00
play_scene.go Update Doodad build-scripts to tag extra data 2019-07-06 23:50:38 -07:00
scene.go Port over code from old collision dev PR 2019-04-09 19:17:56 -07:00
shell.go Centralized Tick Counter, Fix Actor Dragging Bug 2019-07-05 16:04:36 -07:00