doodle/dev-assets/doodads
Noah Petherbridge 65a811db0d Auto-prune Empty Chunks in Level Files
* Discovered a bug where if you hit the Undo key to erase pixels and an
  entire chunk became empty by it, the chunk would have rendering errors
  and show as a solid black square instead of the level wallpaper
  showing through.
* Chunks that have no pixels in them are culled from the chunker
  immediately when you call a Delete() operation.
* The level file saver also calls a maintenance function to prune all
  empty chunks upon saving the file. So existing levels with broken
  chunks need only be re-saved to fix them.
2019-07-16 22:10:18 -07:00
..
azulian Improve Collision Detection: More Active w/ Actors 2019-07-16 21:07:38 -07:00
buttons Improve Collision Detection: More Active w/ Actors 2019-07-16 21:07:38 -07:00
doors Improve Collision Detection: More Active w/ Actors 2019-07-16 21:07:38 -07:00
objects Auto-prune Empty Chunks in Level Files 2019-07-16 22:10:18 -07:00
switches Improve Collision Detection: More Active w/ Actors 2019-07-16 21:07:38 -07:00
test Initial Doodad JavaScript System 2019-04-15 23:07:40 -07:00
trapdoors Improve Collision Detection: More Active w/ Actors 2019-07-16 21:07:38 -07:00
build.sh Minor Build Script Updates, Mac OS Support 2019-07-08 18:16:45 -07:00
mischievous.js Add JavaScript panic catcher to doodads 2019-04-18 22:02:59 -07:00
palette.json 1st Round of Doodad Sprites + Improve Doodad Tool 2019-04-17 00:02:41 -07:00